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Exhibit no. 15,146Acc. 2026.15146

PBGaming Test Server

Rust server · in the archive since 13 September 2026

Online 185.206.148.48:28035 checked 13m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#15,146top 68%
Last wipe23d agoMon 5 Oct, 13:44 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:25 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202613:44 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202601:25 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.5 days
    Players before
    0
  3. Tue 22 Sep 202600:06 UTC37d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    10.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on PBGaming Test Server mean?

The game's server browser reads these tags published by PBGaming Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include PBGaming Test Server?

The Rust Server History lists that feature PBGaming Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does PBGaming Test Server run smoothly?

83 server fps on average over the last 48 hours, never below 51. As many as 122,241 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,446 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does PBGaming Test Server run?

Rust network protocol 2635 and build 168909 is the build PBGaming Test Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is PBGaming Test Server online, and how reliable is it?

At this moment PBGaming Test Server is online. The uptime it reports puts the last restart at about 5 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is PBGaming Test Server located?

There is no region published by PBGaming Test Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 185.206.148.48:28035.

Wipe record

What does wipe day look like on PBGaming Test Server?

At their busiest, its recent wipes drew an average of 1 players. At 2 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on PBGaming Test Server?

No next wipe can be predicted: PBGaming Test Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 23 days 18 hours ago.

Player record

How does PBGaming Test Server rank against other Rust servers?

Player hours over the last seven days put PBGaming Test Server at #15,146: a place in the top 68% of all ranked servers.

How busy is PBGaming Test Server?

0 players are on PBGaming Test Server at present, from 50 slots. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 0 players at 01:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on PBGaming Test Server?

The name of PBGaming Test Server carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does PBGaming Test Server run?

Seed 676767, size 4,500: such is the procedural map PBGaming Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join PBGaming Test Server?

Entering client.connect 185.206.148.48:28035 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.