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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 2,824Acc. 2026.2824

Alpha Classic | One Grid | Small Map

Rust server · in the archive since 13 September 2026

Online 185.189.255.68:35300 checked 9m ago

vanillamoddedoxide
To visit
Players now 2/ 50
4% full
7-day average1peak 6
Rank#2,824top 13%
Last wipe3d agoMon 26 Oct, 11:34 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:40 UTCAll times UTC.

The record of each wipe

  1. Mon 26 Oct 202611:34 UTC3d ago
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 22 Oct 202613:57 UTC7d ago
    Peak
    6
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    0
  3. Sun 18 Oct 202609:24 UTC11d ago
    Peak
    4
    Crowd
    held half
    Lasted
    4.2 days
    Players before
    0
  4. Tue 13 Oct 202603:33 UTC16d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.2 days
    Players before
    0
  5. Mon 12 Oct 202609:29 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  6. Thu 17 Sep 202614:26 UTC42d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    24.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.2 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes
75%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctSun 18 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

020040060080022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Alpha Classic | One Grid | Small Map mean?

You can see the tags Alpha Classic | One Grid | Small Map publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Alpha Classic | One Grid | Small Map?

The Rust Server History lists that feature Alpha Classic | One Grid | Small Map are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The record

Does Alpha Classic | One Grid | Small Map run smoothly?

Averaged over the last 48 hours: 435 server fps, with 76 the lowest. Buildings, deployables and everything else in the world came to as many as 8,523 entities. Up to 1,825 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Alpha Classic | One Grid | Small Map run?

The recorded build for Alpha Classic | One Grid | Small Map is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Alpha Classic | One Grid | Small Map online, and how reliable is it?

Alpha Classic | One Grid | Small Map is listed as online now. Going by its reported uptime, it restarted about 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Alpha Classic | One Grid | Small Map located?

No region is published by Alpha Classic | One Grid | Small Map. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 185.189.255.68:35300 as the address.

Wipe log

What does wipe day look like on Alpha Classic | One Grid | Small Map?

An average peak of 5 players was drawn by its recent wipes. At 31 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 75% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on Alpha Classic | One Grid | Small Map?

There is no next wipe to predict on Alpha Classic | One Grid | Small Map, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 3 days 10 hours ago, the current world is what it runs now.

Population

How does Alpha Classic | One Grid | Small Map rank against other Rust servers?

Over seven days of player hours, Alpha Classic | One Grid | Small Map ranks #2,824, inside the top 13% of all ranked servers.

How busy is Alpha Classic | One Grid | Small Map?

2 players are on Alpha Classic | One Grid | Small Map at present, from 50 slots. The seven-day average stands at 1 players; the peak is 6. The busiest hour of the last 48 was 11:00 UTC, averaging 3 players.

Rules and settings

What are the rules and settings on Alpha Classic | One Grid | Small Map?

The name of Alpha Classic | One Grid | Small Map carries no gather rate. You may play in groups of up to 10 players. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does Alpha Classic | One Grid | Small Map run?

Generated by the game at size 1,500 with seed 121315421, the map on Alpha Classic | One Grid | Small Map is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Join record

How do I join Alpha Classic | One Grid | Small Map?

Press F1 in Rust to open the console, then enter client.connect 185.189.255.68:35300 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://vk.ru/club82362976 is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players The server holds 50 slots.
ts10
Group limit Teams are capped at 10.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.