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Exhibit no. 916Acc. 2026.0916

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Rust server, EU · in the archive since 13 September 2026

Online EU 185.189.255.236:35400 checked 9m ago

2x duo weekly wipes vanillamoddedoxide
To visit
Players now 20/ 50
40% full
7-day average11peak 49
Rank#916top 4% · #399 in EU
Last wipe12h agoThu 29 Oct, 08:58 UTC · weekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:55 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202608:58 UTC12h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    5
  2. Sun 25 Oct 202608:58 UTC4d ago
    Peak
    46
    Crowd
    –
    Lasted
    –
    Players before
    16
  3. Fri 23 Oct 202608:59 UTC6d ago
    Peak
    34
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    11
  4. Wed 21 Oct 202608:59 UTC8d ago
    Peak
    31
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    12
  5. Mon 19 Oct 202608:59 UTC10d ago
    Peak
    29
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    7
  6. Thu 15 Oct 202608:59 UTC14d ago
    Peak
    33
    Crowd
    halved by day 1
    Lasted
    4 days
    Players before
    5
  7. Tue 13 Oct 202608:59 UTC16d ago
    Peak
    25
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    6
  8. Sun 11 Oct 202608:59 UTC18d ago
    Peak
    45+5 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    16
  9. Fri 9 Oct 202608:59 UTC20d ago
    Peak
    39+1 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    6
  10. Wed 7 Oct 202608:58 UTC22d ago
    Peak
    35
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    12
Open the archive box: 10 earlier wipes
  1. Mon 5 Oct 202608:58 UTC24d ago
    Peak
    33+1 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    5
  2. Sat 3 Oct 202608:58 UTC26d ago
    Peak
    38+1 in the queue
    Crowd
    held half
    Lasted
    2 days
    Players before
    11
  3. Fri 2 Oct 202600:03 UTC27d ago
    Peak
    38+2 in the queue
    Crowd
    –
    Lasted
    1.4 days
    Players before
    2
  4. Thu 1 Oct 202608:58 UTC28d ago
    Peak
    46+2 in the queue
    Crowd
    –
    Lasted
    0.6 days
    Players before
    15
  5. Tue 29 Sep 202608:58 UTC30d ago
    Peak
    34
    Crowd
    held half
    Lasted
    2 days
    Players before
    9
  6. Sun 27 Sep 202609:08 UTC32d ago
    Peak
    49+6 in the queue
    Crowd
    –
    Lasted
    2 days
    Players before
    15
  7. Fri 25 Sep 202608:57 UTC34d ago
    Peak
    26+2 in the queue
    Crowd
    held half
    Lasted
    2 days
    Players before
    7
  8. Wed 23 Sep 202608:58 UTC36d ago
    Peak
    40
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    12
  9. Mon 21 Sep 202608:58 UTC38d ago
    Peak
    37+2 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    12
  10. Sat 19 Sep 202608:58 UTC40d ago
    Peak
    54+2 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

2 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
37wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 11hThu 12 Nov, 08:58 UTC
  3. 20d 11hThu 19 Nov, 08:58 UTC
  4. 27d 11hThu 26 Nov, 08:58 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 41d 11hThu 10 Dec, 08:58 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
01020304022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 08:58 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
020040060080022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 08:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 14% in EU, and #73 of the duo servers (top 17%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?

The game's server browser reads these tags published by CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts2 (Group limit): The team cap is 2; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

These Rust Server History lists include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers: the record, Duo Rust servers, European Rust servers, Modded Rust servers: the record and Rust battlefield servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Server entry

Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?

Across the last 48 hours it averaged 445 server fps; the low was 316. As many as 11,871 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,850 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

Rust network protocol 2635 and build 168909 is the build CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?

At this moment CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. The uptime it reports puts the last restart at about 10 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?

The EU tag is how CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 185.189.255.236:35400.

Wipe log

What does wipe day look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

At their busiest, its recent wipes drew an average of 37 players. At 2 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The prediction follows its tag because the record holds too few of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 hours ago its current world was made. A weekly wipe schedule is published in its tags.

Population

How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?

Seven days of player hours rank CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #916, in the top 4% of all ranked servers; within Europe it is #399. Within its group of duo servers, this entry ranks #73.

How busy is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

20 players are on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at present, from 50 slots. The seven-day average stands at 11 players; the peak is 49. Stored history puts the busiest hour of the past 48 at 10:00 UTC, averaging 33 players.

Rules, map

What are the rules and settings on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

2x gathering is what the name of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea records. You may join a group of up to 2 players (duo). Recorded as battlefield, with this note: kits and high rates for fast PvP. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

A procedural map of size 1,000 with seed 213202836 is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: CHOYKA MAPS.

Join record

How do I join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Enter client.connect 185.189.255.236:35400 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://choyka.gamestores.app/#/app/store/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts2
Group limit The team cap is 2.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.