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Exhibit no. 888Acc. 2026.0888

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Rust server, EU · in the archive since 13 September 2026

Online EU 185.189.255.110:35300 checked 9m ago

2x duo weekly wipes vanillamoddedoxide
To visit
Players now 2/ 50
4% full
7-day average12peak 40
Rank#888top 4% · #391 in EU
Last wipe1d agoWed 28 Oct, 08:59 UTC · weekly schedule
Next wipe5hFri 30 Oct, 08:06 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:55 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202608:59 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    6
  2. Mon 26 Oct 202610:09 UTC3d ago
    Peak
    33
    Crowd
    –
    Lasted
    2 days
    Players before
    9
  3. Sat 24 Oct 202609:03 UTC5d ago
    Peak
    40
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    13
  4. Thu 22 Oct 202609:56 UTC7d ago
    Peak
    47
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    9
  5. Tue 20 Oct 202608:57 UTC9d ago
    Peak
    32
    Crowd
    held half
    Lasted
    2 days
    Players before
    5
  6. Sun 18 Oct 202608:57 UTC11d ago
    Peak
    38
    Crowd
    held half
    Lasted
    2 days
    Players before
    8
  7. Fri 16 Oct 202608:58 UTC13d ago
    Peak
    38
    Crowd
    held half
    Lasted
    2 days
    Players before
    11
  8. Wed 14 Oct 202608:59 UTC15d ago
    Peak
    35
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    5
  9. Mon 12 Oct 202608:58 UTC17d ago
    Peak
    21
    Crowd
    held half
    Lasted
    2 days
    Players before
    7
  10. Sat 10 Oct 202608:57 UTC19d ago
    Peak
    34+1 in the queue
    Crowd
    held half
    Lasted
    2 days
    Players before
    10
Open the archive box: 10 earlier wipes
  1. Thu 8 Oct 202608:57 UTC21d ago
    Peak
    35+2 in the queue
    Crowd
    held half
    Lasted
    2 days
    Players before
    8
  2. Tue 6 Oct 202608:56 UTC23d ago
    Peak
    28
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    5
  3. Sun 4 Oct 202608:57 UTC25d ago
    Peak
    39+3 in the queue
    Crowd
    held half
    Lasted
    2 days
    Players before
    13
  4. Fri 2 Oct 202608:56 UTC27d ago
    Peak
    16
    Crowd
    held half
    Lasted
    2 days
    Players before
    5
  5. Wed 30 Sep 202608:56 UTC29d ago
    Peak
    29
    Crowd
    held half
    Lasted
    2 days
    Players before
    3
  6. Mon 28 Sep 202608:58 UTC31d ago
    Peak
    33+1 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    10
  7. Sat 26 Sep 202608:58 UTC33d ago
    Peak
    42+1 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    26
  8. Thu 24 Sep 202608:58 UTC35d ago
    Peak
    37+2 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    9
  9. Tue 22 Sep 202608:58 UTC37d ago
    Peak
    35+2 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    6
  10. Sun 20 Sep 202608:56 UTC39d ago
    Peak
    45+2 in the queue
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:06 UTC, in 5h. Every 47 hours · medium confidence

2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
40wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

Coming wipes

  1. 5hFri 30 Oct, 08:06 UTC
  2. 2d 4hSun 1 Nov, 07:14 UTC
  3. 4d 3hTue 3 Nov, 06:21 UTC
  4. 6d 15hThu 5 Nov, 19:00 UTCFW
  5. 8d 1hSat 7 Nov, 04:36 UTC
  6. 10d 0hMon 9 Nov, 03:44 UTC
  7. 11d 23hWed 11 Nov, 02:51 UTC
  8. 13d 22hFri 13 Nov, 01:59 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctThu 22 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
01020304004:0013:0023:0007:0016:0001:00Wiped Wed 28 Oct, 08:59 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
020040060080004:0013:0023:0007:0016:0001:00Wiped Wed 28 Oct, 08:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?

The game's server browser reads these tags published by CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

These Rust Server History lists include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers: the record, Duo Rust servers, European Rust servers, Modded Rust servers: the record and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.

The record

Does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?

Averaged over the last 48 hours: 473 server fps, with 339 the lowest. Buildings, deployables and everything else in the world came to as many as 9,934 entities. Memory use peaked at 1,531 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

Rust network protocol 2635 and build 168909 is the build CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, on Windows. The protocol must match to join, and Steam handles that update.

Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?

The live count shows CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online right now. Going by its reported uptime, it restarted about 1 hours ago. It was up for 166 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?

The EU tag is how CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 185.189.255.110:35300.

Wipe record

What does wipe day look like on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

40 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

About every 2 days lately is the interval at which CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has wiped. On Friday 30 October at 08:06 UTC its next wipe is due. The world it runs now dates from 42 hours ago. Its tags carry a weekly wipe schedule.

Player record

How does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea ranks #888 on seven-day player hours: top 4% overall and #391 in Europe. Ranked against other duo servers, it stands at #69.

How busy is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Against 50 slots, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea records 2 players right now. Stored history gives a seven-day average of 12 players and a peak of 40. An average of 34 players at 14:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The name states a 2x gather rate for CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. A group may hold 2 players at most (duo). Under game mode, the entry reads battlefield, fast PvP with high rates and kits. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

Seed 495277566, size 1,000: such is the procedural map CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: CHOYKA MAPS.

Join record

How do I join CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Enter client.connect 185.189.255.110:35300 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://choyka.gamestores.app/#/app/store/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts2
Group limit Teams are capped at 2.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The server wipes weekly.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.