Open every day, at every hour Admission free 11,802 servers and 70,703 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 3,184Acc. 2026.3184

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP

Rust server · in the archive since 26 October 2026

Online 185.185.56.59:28015 checked 8m ago

biweekly wipes moddedcarbonpvehardcore
To visit
Players now 3/ 50
6% full
7-day average4peak 11
Rank#3,184top 14%
Last wipe13d agoThu 15 Oct, 16:29 UTC · biweekly schedule
Next wipe18hThu 29 Oct, 16:29 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 29 October, 16:29 UTC, in 18h. Biweekly: 14 days after its last wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k27 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP mean?

You can see the tags HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP publishes, read by the game's server browser: gmhardcore (Game mode): This server runs hardcore, the harsher ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

These Rust Server History lists include HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server record

Does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run smoothly?

204 server fps on average over the last 48 hours, never below 123. As many as 119,297 entities were in the world: buildings, deployables and the rest. Up to 5,100 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run?

The recorded build for HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP online, and how reliable is it?

At this moment HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is online. The uptime it reports puts the last restart at about 15 hours ago. 24 of 24 hours is 100% of the time, across the last 1 full day. 26 October 2026 is when Rust Server History first saw it.

Where is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP located?

There is no region published by HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 185.185.56.59:28015 as the address.

Wipe history

What is the wipe schedule on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

An estimate from biweekly: 14 days after its last wipe gives HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP's next wipe. Due on Thursday 29 October at 16:29 UTC is its next wipe. Made 13 days 5 hours ago, the current world is what it runs now. The tags list a wipe schedule of every two weeks.

Player record

How does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP rank against other Rust servers?

Player hours over the last seven days put HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP at #3,184: a place in the top 14% of all ranked servers.

How busy is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Of its 50 slots, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP currently has 3 filled. A seven-day average of 4 players is recorded, with a peak of 11. Stored history puts the busiest hour of the past 48 at 18:00 UTC, averaging 10 players.

Rules, map

What are the rules and settings on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

No gather rate is stated in the name of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. The limit of 8 players per group is the game's default. hardcore is the game mode, Facepunch's most punishing mode. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run?

Generated by the game at size 4,500, the map on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is procedural. Its map carries the name: Custom Map.

How to join

How do I join HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Enter client.connect 185.185.56.59:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^p,gmhardcore,cs168909,ts8

Game

gmhardcore
Game mode This server runs hardcore, the harsher ruleset.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.