The server's own banner, as it publishes it
Exhibit no. 739Acc. 2026.0739
[AE] Facepunch 1
Rust server · in the archive since 13 September 2026
Online 185.179.203.165:28015 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:43 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:05 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:43 UTC FW28d ago
- Peak
- 38
- Crowd
- –
- Lasted
- running
- Players before
- 13
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
Who runs [AE] Facepunch 1?
The same operator most likely runs [AE] Facepunch 1 and 124 other servers we track, as all publish a playrust.com hostname.
What do the server tags on [AE] Facepunch 1 mean?
These tags from [AE] Facepunch 1, read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [AE] Facepunch 1?
The Rust Server History lists that feature [AE] Facepunch 1 are: Rust tutorial servers: the record, Official Rust servers: the record and The vanilla Rust servers on record. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server entry
Does [AE] Facepunch 1 run smoothly?
Across the last 48 hours it averaged 114 server fps; the low was 90. As many as 135,385 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,565 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [AE] Facepunch 1 run?
Rust network protocol 2635 and build 168909 is the build [AE] Facepunch 1 runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is [AE] Facepunch 1 online, and how reliable is it?
[AE] Facepunch 1 is listed as online now. Going by its reported uptime, it restarted about 12 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [AE] Facepunch 1 located?
You will find no region published by [AE] Facepunch 1. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 185.179.203.165:28015 as the address.
Wipe record
What does wipe day look like on [AE] Facepunch 1?
At their busiest, its recent wipes drew an average of 38 players. On the latest wipe, 27 hours after the wipe, the crowd peaked.
What is the wipe schedule on [AE] Facepunch 1?
Once a month [AE] Facepunch 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 1 hours ago its current world was made. Its tags carry a monthly wipe schedule.
Player record
How does [AE] Facepunch 1 rank against other Rust servers?
Player hours over the last seven days put [AE] Facepunch 1 at #739: a place in the top 3% of all ranked servers.
How busy is [AE] Facepunch 1?
Of its 350 slots, [AE] Facepunch 1 currently has 30 filled. A seven-day average of 15 players is recorded, with a peak of 36. Stored history puts the busiest hour of the past 48 at 16:00 UTC, averaging 30 players.
Rules and settings
What are the rules and settings on [AE] Facepunch 1?
You will not find a gather rate in the name of [AE] Facepunch 1. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. It appears in Rust's Official tab in game. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.
Which map does [AE] Facepunch 1 run?
A procedural map of size 4,500 with seed 1996265322 is what [AE] Facepunch 1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join [AE] Facepunch 1?
Press F1 in Rust to open the console, then enter client.connect 185.179.203.165:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp350
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.