This server publishes no banner
Exhibit no. 16,952Acc. 2026.16952
Oil Trainer - Local Development
Rust server · in the archive since 27 September 2026
Offline 185.176.158.8:28015 checked 30d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Oil Trainer - Local Development mean?
The game's server browser reads these tags published by Oil Trainer - Local Development: gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): 6 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Oil Trainer - Local Development?
The Rust Server History lists that feature Oil Trainer - Local Development are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Oil Trainer - Local Development run?
On Windows, Oil Trainer - Local Development runs Rust network protocol 2633 and build 165217. Steam updates your game for you; joining needs the same protocol.
Is Oil Trainer - Local Development online, and how reliable is it?
Oil Trainer - Local Development was last seen 30 days 5 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 27 September 2026.
Where is Oil Trainer - Local Development located?
No region is published by Oil Trainer - Local Development. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 185.176.158.8:28015 as the address.
Wipe history
What is the wipe schedule on Oil Trainer - Local Development?
The rhythm of Oil Trainer - Local Development cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 30 days 6 hours ago its current world was made.
Player counts
How does Oil Trainer - Local Development rank against other Rust servers?
Player hours over the last seven days put Oil Trainer - Local Development at #16,952: a place in the top 71% of all ranked servers.
How busy is Oil Trainer - Local Development?
The last sighting of Oil Trainer - Local Development in the live count was 30 days 5 hours ago; it is offline now.
Rules, map
What are the rules and settings on Oil Trainer - Local Development?
The name of Oil Trainer - Local Development carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Oil Trainer - Local Development run?
Generated by the game, the map on Oil Trainer - Local Development is procedural.
Joining the server
How do I join Oil Trainer - Local Development?
Press F1 in Rust to open the console, then enter client.connect 185.176.158.8:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp6
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.