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Exhibit no. 16,232Acc. 2026.16232

MAR Rust Test Baseline

Rust server · in the archive since 24 September 2026

Offline 185.175.93.189:28115 checked 34d ago

moddedcarbon
To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#16,232top 71%
Last wipe43d agoWed 16 Sep, 15:14 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on MAR Rust Test Baseline mean?

These tags from MAR Rust Test Baseline, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include MAR Rust Test Baseline?

These Rust Server History lists include MAR Rust Test Baseline: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does MAR Rust Test Baseline run?

Rust network protocol 2633 and build 163794 is the build MAR Rust Test Baseline runs, on Windows. The protocol must match to join, and Steam handles that update.

Is MAR Rust Test Baseline online, and how reliable is it?

Offline now, MAR Rust Test Baseline was last seen 34 days 16 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 24 September 2026 is when Rust Server History first saw it.

Where is MAR Rust Test Baseline located?

There is no region published by MAR Rust Test Baseline. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 185.175.93.189:28115 as the address.

Wipe record

What is the wipe schedule on MAR Rust Test Baseline?

The rhythm of MAR Rust Test Baseline cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 43 days 9 hours ago.

Player counts

How does MAR Rust Test Baseline rank against other Rust servers?

The last seven days of player hours place MAR Rust Test Baseline at #16,232, among the top 71% of all ranked servers.

How busy is MAR Rust Test Baseline?

The last sighting of MAR Rust Test Baseline in the live count was 34 days 16 hours ago; it is offline now.

Rules, map

What are the rules and settings on MAR Rust Test Baseline?

You will not find a gather rate in the name of MAR Rust Test Baseline. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does MAR Rust Test Baseline run?

A procedural map is what MAR Rust Test Baseline runs; the game generates it.

Join record

How do I join MAR Rust Test Baseline?

Entering client.connect 185.175.93.189:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players Slot count: 4.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.