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Exhibit no. 15,460Acc. 2026.15460
Offline Multiplayer Simulation
Rust server · in the archive since 19 September 2026
Offline 185.146.53.122:28015 checked 36d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
19 Sep Last seen 19 Sep16:24 21 Sep15:45 22 Sep14:52
a wipe on recordthe monthly force wipeexpectedlast seen, 22 Sep 2026, 20:08 UTCAll times UTC.
The record of each wipe
-
Tue 22 Sep 202614:52 UTC37d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 21 Sep 202615:45 UTC38d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Sat 19 Sep 202616:24 UTC39d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Offline Multiplayer Simulation mean?
The game's server browser reads these tags published by Offline Multiplayer Simulation: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Offline Multiplayer Simulation?
The Rust Server History lists that feature Offline Multiplayer Simulation are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The record
Which version of Rust does Offline Multiplayer Simulation run?
Rust network protocol 2633 and build 165217 is the build Offline Multiplayer Simulation runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Offline Multiplayer Simulation online, and how reliable is it?
The record shows Offline Multiplayer Simulation offline at this moment, last seen 36 days 19 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 19 September 2026 is when Rust Server History first saw it.
Where is Offline Multiplayer Simulation located?
You will find no region published by Offline Multiplayer Simulation. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 185.146.53.122:28015.
Wipe log
What does wipe day look like on Offline Multiplayer Simulation?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
What is the wipe schedule on Offline Multiplayer Simulation?
There is no next wipe to predict on Offline Multiplayer Simulation, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 37 days ago its current world was made.
Population
How does Offline Multiplayer Simulation rank against other Rust servers?
Over seven days of player hours, Offline Multiplayer Simulation ranks #15,460, inside the top 67% of all ranked servers.
How busy is Offline Multiplayer Simulation?
Offline Multiplayer Simulation is offline at present, having last been seen 36 days 19 hours ago.
Map and rules
What are the rules and settings on Offline Multiplayer Simulation?
You will not find a gather rate in the name of Offline Multiplayer Simulation. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does Offline Multiplayer Simulation run?
The game generates the map on Offline Multiplayer Simulation, which is procedural.
Join record
How do I join Offline Multiplayer Simulation?
Entering client.connect 185.146.53.122:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.