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Exhibit no. 15,323Acc. 2026.15323

Speedy's test Server

Rust server · in the archive since 24 September 2026

Offline 185.102.217.160:28015 checked 5d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe11d agoSat 17 Oct, 19:43 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 19:50 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202619:43 UTC11d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 15 Oct 202618:13 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep28 Sep16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Speedy's test Server mean?

The game's server browser reads these tags published by Speedy's test Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Speedy's test Server?

The Rust Server History lists that feature Speedy's test Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does Speedy's test Server run?

On Windows, Speedy's test Server runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Speedy's test Server online, and how reliable is it?

Offline now, Speedy's test Server was last seen 5 days 15 hours ago. Of 168 hours in the last 7 full days, 1 were up: 1% of the time. First seen by Rust Server History on 24 September 2026.

Where is Speedy's test Server located?

You will find no region published by Speedy's test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.102.217.160:28015.

Wipe history

What does wipe day look like on Speedy's test Server?

At their busiest, its recent wipes drew an average of 1 players.

What is the wipe schedule on Speedy's test Server?

The record holds too few of Speedy's test Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 11 days 15 hours ago its current world was made.

Player record

How does Speedy's test Server rank against other Rust servers?

The last seven days of player hours place Speedy's test Server at #15,323, among the top 69% of all ranked servers.

How busy is Speedy's test Server?

No current count exists for Speedy's test Server; it was last seen 5 days 15 hours ago. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Speedy's test Server?

You will not find a gather rate in the name of Speedy's test Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Speedy's test Server run?

Generated by the game, the map on Speedy's test Server is procedural.

Join record

How do I join Speedy's test Server?

Entering client.connect 185.102.217.160:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.