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Exhibit no. 13,488Acc. 2026.13488

Event Test Server

Rust server · in the archive since 11 October 2026

Offline 178.208.104.115:28035 checked 16d ago

moddedcarbon
To visit
Players now 1/ 20
5% full
7-day average0peak –
Rank#13,488top 61%
Last wipe17d agoSun 11 Oct, 21:24 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 11 Oct 2026, 22:35 UTCAll times UTC.

The record of each wipe

  1. Sun 11 Oct 202621:03 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202611:56 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Event Test Server mean?

The game's server browser reads these tags published by Event Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Event Test Server?

These Rust Server History lists include Event Test Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Event Test Server run?

On Windows, Event Test Server runs Rust network protocol 2634 and build 167398. The protocol must match to join, and Steam handles that update.

Is Event Test Server online, and how reliable is it?

The record shows Event Test Server offline at this moment, last seen 16 days 23 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 11 October 2026.

Where is Event Test Server located?

No region is published by Event Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 178.208.104.115:28035.

Wipe history

What does wipe day look like on Event Test Server?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Event Test Server?

The record holds too few of Event Test Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 17 days ago its current world was made.

Player counts

How does Event Test Server rank against other Rust servers?

Over seven days of player hours, Event Test Server ranks #13,488, inside the top 61% of all ranked servers.

How busy is Event Test Server?

No current count exists for Event Test Server; it was last seen 16 days 23 hours ago.

Rules and settings

What are the rules and settings on Event Test Server?

You will not find a gather rate in the name of Event Test Server. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does Event Test Server run?

The game generates the map on Event Test Server, which is procedural.

Join record

How do I join Event Test Server?

Press F1 in Rust to open the console, then enter client.connect 178.208.104.115:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.