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Exhibit no. 15,323Acc. 2026.15323
AdminDeepCoverSnapshotLab
Rust server · in the archive since 26 October 2026
Offline 178.123.231.141:28145 checked 2d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on AdminDeepCoverSnapshotLab mean?
You can see the tags AdminDeepCoverSnapshotLab publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include AdminDeepCoverSnapshotLab?
The Rust Server History lists that feature AdminDeepCoverSnapshotLab are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server entry
Which version of Rust does AdminDeepCoverSnapshotLab run?
The recorded build for AdminDeepCoverSnapshotLab is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is AdminDeepCoverSnapshotLab online, and how reliable is it?
Offline now, AdminDeepCoverSnapshotLab was last seen 2 days 22 hours ago. 0 of 48 hours, or 0% of the time, over the last 2 full days. 26 October 2026 is when Rust Server History first saw it.
Where is AdminDeepCoverSnapshotLab located?
No region is published by AdminDeepCoverSnapshotLab. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 178.123.231.141:28145 as the address.
Wipe record
What is the wipe schedule on AdminDeepCoverSnapshotLab?
Its rhythm is not yet clear: too few of AdminDeepCoverSnapshotLab's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 2 days 22 hours ago its current world was made.
Player record
How does AdminDeepCoverSnapshotLab rank against other Rust servers?
Over seven days of player hours, AdminDeepCoverSnapshotLab ranks #15,323, inside the top 69% of all ranked servers.
How busy is AdminDeepCoverSnapshotLab?
The last sighting of AdminDeepCoverSnapshotLab in the live count was 2 days 22 hours ago; it is offline now. The seven-day average for this entry is 0 players.
Rules, map
What are the rules and settings on AdminDeepCoverSnapshotLab?
You will not find a gather rate in the name of AdminDeepCoverSnapshotLab. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does AdminDeepCoverSnapshotLab run?
A procedural map is what AdminDeepCoverSnapshotLab runs; the game generates it.
How to join
How do I join AdminDeepCoverSnapshotLab?
Enter client.connect 178.123.231.141:28145 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.