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Exhibit no. 15,321Acc. 2026.15321

MorningStar | PvE

Rust server · in the archive since 15 October 2026

Offline 177.112.90.80:28015 checked 10d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,321top 70%
Last wipe11d agoSat 17 Oct, 03:58 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 18 Oct 2026, 05:40 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202603:58 UTC11d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202620:37 UTC13d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 17 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on MorningStar | PvE mean?

These tags from MorningStar | PvE, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts10 (Group limit): Teams are capped at 10; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include MorningStar | PvE?

The Rust Server History lists that feature MorningStar | PvE are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does MorningStar | PvE run?

Rust network protocol 2634 and build 167781 is the build MorningStar | PvE runs, on Windows. The protocol must match to join, and Steam handles that update.

Is MorningStar | PvE online, and how reliable is it?

MorningStar | PvE was last seen 10 days 20 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 15 October 2026.

Where is MorningStar | PvE located?

You will find no region published by MorningStar | PvE. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 177.112.90.80:28015 as the address.

Wipe history

What does wipe day look like on MorningStar | PvE?

2 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on MorningStar | PvE?

Its rhythm is not yet clear: too few of MorningStar | PvE's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 11 days 21 hours ago its current world was made.

Player record

How does MorningStar | PvE rank against other Rust servers?

Over seven days of player hours, MorningStar | PvE ranks #15,321, inside the top 70% of all ranked servers.

How busy is MorningStar | PvE?

MorningStar | PvE is offline at present, having last been seen 10 days 20 hours ago.

Rules and settings

What are the rules and settings on MorningStar | PvE?

No gather rate is stated in the name of MorningStar | PvE. You may play in groups of up to 10 players. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does MorningStar | PvE run?

A procedural map of size 6,000 with seed 1337 is what MorningStar | PvE runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join MorningStar | PvE?

Entering client.connect 177.112.90.80:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts10
Group limit Teams are capped at 10.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.