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Exhibit no. 3,008Acc. 2026.3008
Dead Valley | PvE | Bi-Weekly | Old Research System
Rust server, EU · in the archive since 13 September 2026
Online EU 176.9.122.93:28000 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 19 Sep13:32 1 Oct18:19 · FW 15 Oct18:01 5 Nov19:00 · FW 12 Nov18:01 26 Nov18:01 3 Dec19:00 · FW 10 Dec18:01
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 18:50 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202618:01 UTC14d ago
- Peak
- 9
- Crowd
- –
- Lasted
- running
- Players before
- 2
-
Thu 1 Oct 202618:19 UTC FW28d ago
- Peak
- 9
- Crowd
- halved by day 8
- Lasted
- 14 days
- Players before
- 1
-
Sat 19 Sep 202613:32 UTC40d ago
- Peak
- 8
- Crowd
- halved by day 10
- Lasted
- 12.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 13d 23hThu 12 Nov, 18:01 UTC
- 27d 23hThu 26 Nov, 18:01 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 41d 23hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 39% in EU, and #189 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?
These tags from Dead Valley | PvE | Bi-Weekly | Old Research System, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Dead Valley | PvE | Bi-Weekly | Old Research System?
The Rust Server History lists that feature Dead Valley | PvE | Bi-Weekly | Old Research System are: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Server entry
Does Dead Valley | PvE | Bi-Weekly | Old Research System run smoothly?
Across the last 48 hours it averaged 23 server fps; the low was 5. As many as 81,850 entities were in the world: buildings, deployables and the rest. Up to 3,564 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Dead Valley | PvE | Bi-Weekly | Old Research System run?
Rust network protocol 2635 and build 168909 is the build Dead Valley | PvE | Bi-Weekly | Old Research System runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is Dead Valley | PvE | Bi-Weekly | Old Research System online, and how reliable is it?
At this moment Dead Valley | PvE | Bi-Weekly | Old Research System is online. Going by its reported uptime, it restarted about 13 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Dead Valley | PvE | Bi-Weekly | Old Research System located?
The EU tag is how Dead Valley | PvE | Bi-Weekly | Old Research System lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.9.122.93:28000.
Wipe record
What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?
An average peak of 9 players was drawn by its recent wipes. 27 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 9 the crowd fell to below half when it did not hold.
What is the wipe schedule on Dead Valley | PvE | Bi-Weekly | Old Research System?
Its schedule cannot be confirmed from the record, too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 14 days ago. Its tags carry a wipe schedule of every two weeks.
Player record
How does Dead Valley | PvE | Bi-Weekly | Old Research System rank against other Rust servers?
Seven days of player hours rank Dead Valley | PvE | Bi-Weekly | Old Research System at #3,008, in the top 13% of all ranked servers; within Europe it is #1,133. Ranked against other quad servers, it stands at #189.
How busy is Dead Valley | PvE | Bi-Weekly | Old Research System?
Of its 50 slots, Dead Valley | PvE | Bi-Weekly | Old Research System currently has 1 filled. The seven-day average stands at 1 players; the peak is 8. The busiest hour of the last 48 was 19:00 UTC, averaging 5 players.
Map and rules
What are the rules and settings on Dead Valley | PvE | Bi-Weekly | Old Research System?
No gather rate is stated in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. A group may hold 4 players at most (quad). Under game mode, the entry reads pve, no combat against other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does Dead Valley | PvE | Bi-Weekly | Old Research System run?
Generated by the game at size 3,500 with seed 1337, the map on Dead Valley | PvE | Bi-Weekly | Old Research System is procedural. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.
Join record
How do I join Dead Valley | PvE | Bi-Weekly | Old Research System?
Press F1 in Rust to open the console, then enter client.connect 176.9.122.93:28000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/HRS8z83BN is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.