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Exhibit no. 15,849Acc. 2026.15849

Rust Oxide Dev - Local

Rust server · in the archive since 10 October 2026

Offline 176.60.53.18:28115 checked 17d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,849top 72%
Last wipe21d agoWed 7 Oct, 12:35 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Oxide Dev - Local mean?

You can see the tags Rust Oxide Dev - Local publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): Build number: 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Oxide Dev - Local?

The Rust Server History lists that feature Rust Oxide Dev - Local are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Rust Oxide Dev - Local run?

The recorded build for Rust Oxide Dev - Local is Rust network protocol 2634 and build 167398 on Windows. The protocol must match to join, and Steam handles that update.

Is Rust Oxide Dev - Local online, and how reliable is it?

The record shows Rust Oxide Dev - Local offline at this moment, last seen 17 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 10 October 2026.

Where is Rust Oxide Dev - Local located?

You will find no region published by Rust Oxide Dev - Local. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 176.60.53.18:28115 as the address.

Wipe history

What is the wipe schedule on Rust Oxide Dev - Local?

Its rhythm is not yet clear: too few of Rust Oxide Dev - Local's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 14 hours ago.

Player counts

How does Rust Oxide Dev - Local rank against other Rust servers?

The last seven days of player hours place Rust Oxide Dev - Local at #15,849, among the top 72% of all ranked servers.

How busy is Rust Oxide Dev - Local?

No current count exists for Rust Oxide Dev - Local; it was last seen 17 days 18 hours ago.

Map and rules

What are the rules and settings on Rust Oxide Dev - Local?

The name of Rust Oxide Dev - Local carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Rust Oxide Dev - Local run?

Generated by the game, the map on Rust Oxide Dev - Local is procedural.

Join record

How do I join Rust Oxide Dev - Local?

Entering client.connect 176.60.53.18:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build Build number: 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.