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Exhibit no. 15,398Acc. 2026.15398

Rust Oxide Dev - Local

Rust server · in the archive since 12 October 2026

Offline 176.60.53.169:28115 checked 16d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,398top 71%
Last wipe21d agoWed 7 Oct, 12:35 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Rust Oxide Dev - Local mean?

You can see the tags Rust Oxide Dev - Local publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rust Oxide Dev - Local?

These Rust Server History lists include Rust Oxide Dev - Local: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does Rust Oxide Dev - Local run?

On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 167584. Steam updates your game for you; joining needs the same protocol.

Is Rust Oxide Dev - Local online, and how reliable is it?

The record shows Rust Oxide Dev - Local offline at this moment, last seen 16 days 3 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 12 October 2026.

Where is Rust Oxide Dev - Local located?

No region is published by Rust Oxide Dev - Local. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 176.60.53.169:28115.

Wipe log

What is the wipe schedule on Rust Oxide Dev - Local?

Its rhythm is not yet clear: too few of Rust Oxide Dev - Local's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 23 hours ago.

Population

How does Rust Oxide Dev - Local rank against other Rust servers?

The last seven days of player hours place Rust Oxide Dev - Local at #15,398, among the top 71% of all ranked servers.

How busy is Rust Oxide Dev - Local?

Rust Oxide Dev - Local is offline at present, having last been seen 16 days 3 hours ago.

Map and rules

What are the rules and settings on Rust Oxide Dev - Local?

You will not find a gather rate in the name of Rust Oxide Dev - Local. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Rust Oxide Dev - Local run?

A procedural map is what Rust Oxide Dev - Local runs; the game generates it.

Joining the server

How do I join Rust Oxide Dev - Local?

Entering client.connect 176.60.53.169:28115 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build The game build is 167584.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.