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Exhibit no. 15,326Acc. 2026.15326
RPV automatic local test
Rust server · in the archive since 22 October 2026
Offline 176.60.52.61:56725 checked 7d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RPV automatic local test mean?
The game's server browser reads these tags published by RPV automatic local test: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RPV automatic local test?
These Rust Server History lists include RPV automatic local test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does RPV automatic local test run?
On Windows, RPV automatic local test runs Rust network protocol 2634 and build 167781. Steam updates your game for you; joining needs the same protocol.
Is RPV automatic local test online, and how reliable is it?
RPV automatic local test was last seen 7 days 2 hours ago and is offline right now. Of 144 hours in the last 6 full days, 0 were up: 0% of the time. 22 October 2026 is when Rust Server History first saw it.
Where is RPV automatic local test located?
You will find no region published by RPV automatic local test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.60.52.61:56725.
Wipe history
What is the wipe schedule on RPV automatic local test?
Its rhythm is not yet clear: too few of RPV automatic local test's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 2 hours ago.
Player counts
How does RPV automatic local test rank against other Rust servers?
The last seven days of player hours place RPV automatic local test at #15,326, among the top 69% of all ranked servers.
How busy is RPV automatic local test?
The last sighting of RPV automatic local test in the live count was 7 days 2 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.
Rules and settings
What are the rules and settings on RPV automatic local test?
No gather rate is stated in the name of RPV automatic local test. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. VAC from Valve is switched on.
Which map does RPV automatic local test run?
A procedural map is what RPV automatic local test runs; the game generates it.
Joining the server
How do I join RPV automatic local test?
Enter client.connect 176.60.52.61:56725 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.