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Exhibit no. 16,434Acc. 2026.16434
Rust Oxide Dev - Local
Rust server · in the archive since 25 September 2026
Offline 176.60.52.120:28115 checked 33d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
25 Sep Last seen 10 Sep21:54
a wipe on recordthe monthly force wipeexpectedlast seen, 25 Sep 2026, 17:36 UTCAll times UTC.
The record of each wipe
-
Thu 10 Sep 202621:54 UTC48d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Oxide Dev - Local mean?
These tags from Rust Oxide Dev - Local, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Oxide Dev - Local?
These Rust Server History lists include Rust Oxide Dev - Local: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Rust Oxide Dev - Local run?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2633 and build 164530. Steam updates your game for you; joining needs the same protocol.
Is Rust Oxide Dev - Local online, and how reliable is it?
Rust Oxide Dev - Local was last seen 33 days 22 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 25 September 2026 is when Rust Server History first saw it.
Where is Rust Oxide Dev - Local located?
There is no region published by Rust Oxide Dev - Local. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.60.52.120:28115.
Wipe history
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm is not yet clear: too few of Rust Oxide Dev - Local's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 48 days 17 hours ago.
Player record
How does Rust Oxide Dev - Local rank against other Rust servers?
Player hours over the last seven days put Rust Oxide Dev - Local at #16,434: a place in the top 71% of all ranked servers.
How busy is Rust Oxide Dev - Local?
No current count exists for Rust Oxide Dev - Local; it was last seen 33 days 22 hours ago.
Map and rules
What are the rules and settings on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Rust Oxide Dev - Local run?
The game generates the map on Rust Oxide Dev - Local, which is procedural.
Joining the server
How do I join Rust Oxide Dev - Local?
Enter client.connect 176.60.52.120:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.