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Exhibit no. 13,675Acc. 2026.13675
Rust Oxide Dev - Local
Rust server · in the archive since 13 October 2026
Offline 176.60.35.31:28115 checked 15d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust Oxide Dev - Local mean?
You can see the tags Rust Oxide Dev - Local publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Rust Oxide Dev - Local?
These Rust Server History lists include Rust Oxide Dev - Local: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Which version of Rust does Rust Oxide Dev - Local run?
The recorded build for Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781 on Windows. The protocol must match to join, and Steam handles that update.
Is Rust Oxide Dev - Local online, and how reliable is it?
The record shows Rust Oxide Dev - Local offline at this moment, last seen 15 days 11 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 13 October 2026 is when Rust Server History first saw it.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 176.60.35.31:28115.
Wipe record
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm is not yet clear: too few of Rust Oxide Dev - Local's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 21 days 17 hours ago.
Player record
How does Rust Oxide Dev - Local rank against other Rust servers?
The last seven days of player hours place Rust Oxide Dev - Local at #13,675, among the top 63% of all ranked servers.
How busy is Rust Oxide Dev - Local?
Rust Oxide Dev - Local is offline at present, having last been seen 15 days 11 hours ago.
Rules and settings
What are the rules and settings on Rust Oxide Dev - Local?
You will not find a gather rate in the name of Rust Oxide Dev - Local. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Rust Oxide Dev - Local run?
The game generates the map on Rust Oxide Dev - Local, which is procedural.
Joining the server
How do I join Rust Oxide Dev - Local?
Enter client.connect 176.60.35.31:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.