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Exhibit no. 15,310Acc. 2026.15310
Server_217_DevBlog
Rust server · in the archive since 26 October 2026
Offline 176.59.139.227:28015 checked 2d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads these tags published by Server_217_DevBlog: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Server_217_DevBlog?
These Rust Server History lists include Server_217_DevBlog: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
Server entry
Which version of Rust does Server_217_DevBlog run?
The recorded build for Server_217_DevBlog is Rust network protocol 2183 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog was last seen 2 days 8 hours ago and is offline right now. Of 48 hours in the last 2 full days, 3 were up: 6% of the time. First seen by Rust Server History on 26 October 2026.
Where is Server_217_DevBlog located?
There is no region published by Server_217_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 176.59.139.227:28015.
Wipe history
What is the wipe schedule on Server_217_DevBlog?
Its rhythm is not yet clear: too few of Server_217_DevBlog's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 11 hours ago its current world was made.
Player record
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,310, among the top 69% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at present, having last been seen 2 days 8 hours ago. An average of 0 players is recorded across the last seven days.
Map and rules
What are the rules and settings on Server_217_DevBlog?
You will not find a gather rate in the name of Server_217_DevBlog. No figure for group size is published. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. VAC from Valve is switched off.
Which map does Server_217_DevBlog run?
A procedural map is what Server_217_DevBlog runs; the game generates it.
Joining the server
How do I join Server_217_DevBlog?
Entering client.connect 176.59.139.227:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.