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Exhibit no. 15,405Acc. 2026.15405

Server_217_DevBlog

Rust server · in the archive since 25 October 2026

Offline 176.59.136.86:28015 checked 2d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,405top 69%
Last wipe3d agoSat 24 Oct, 06:43 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Server_217_DevBlog mean?

These tags from Server_217_DevBlog, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2183 (Protocol): The server runs game protocol 2183; matching it is required to join; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Server_217_DevBlog?

These Rust Server History lists include Server_217_DevBlog: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.

Server entry

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server_217_DevBlog online, and how reliable is it?

Offline now, Server_217_DevBlog was last seen 2 days 8 hours ago. 0 of 24 hours is 0% of the time, across the last 1 full day. First seen by Rust Server History on 25 October 2026.

Where is Server_217_DevBlog located?

You will find no region published by Server_217_DevBlog. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 176.59.136.86:28015 as the address.

Wipe record

What is the wipe schedule on Server_217_DevBlog?

The record holds too few of Server_217_DevBlog's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 3 days 16 hours ago, the current world is what it runs now.

Population

How does Server_217_DevBlog rank against other Rust servers?

Player hours over the last seven days put Server_217_DevBlog at #15,405: a place in the top 69% of all ranked servers.

How busy is Server_217_DevBlog?

The last sighting of Server_217_DevBlog in the live count was 2 days 8 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Server_217_DevBlog?

You will not find a gather rate in the name of Server_217_DevBlog. The entry carries no group limit. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The anti-cheat VAC from Valve is disabled.

Which map does Server_217_DevBlog run?

A procedural map is what Server_217_DevBlog runs; the game generates it.

How to join

How do I join Server_217_DevBlog?

Enter client.connect 176.59.136.86:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
v2183
Protocol The server runs game protocol 2183; matching it is required to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.