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Exhibit no. 15,339Acc. 2026.15339

rust

Rust server · in the archive since 15 September 2026

Offline 176.36.110.167:28015 checked 6d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe8d agoTue 20 Oct, 11:33 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 10:35 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202609:49 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202623:43 UTC9d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  3. Mon 19 Oct 202610:03 UTC9d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  4. Sun 18 Oct 202619:17 UTC10d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  5. Thu 15 Oct 202611:01 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.3 days
    Players before
    0
  6. Mon 12 Oct 202608:12 UTC16d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.1 days
    Players before
    0
  7. Sat 10 Oct 202614:36 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0
  8. Sat 10 Oct 202605:44 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  9. Sun 4 Oct 202613:29 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.7 days
    Players before
    0
  10. Sat 3 Oct 202613:37 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
Open the archive box: 10 earlier wipes
  1. Fri 2 Oct 202606:31 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  2. Wed 30 Sep 202622:18 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  3. Wed 30 Sep 202611:02 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  4. Tue 29 Sep 202614:37 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  5. Sat 26 Sep 202611:46 UTC32d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.1 days
    Players before
    0
  6. Fri 25 Sep 202611:47 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  7. Wed 23 Sep 202615:36 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  8. Tue 22 Sep 202613:53 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  9. Mon 21 Sep 202615:23 UTC37d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  10. Mon 21 Sep 202608:51 UTC37d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on rust mean?

The game's server browser reads these tags published by rust: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include rust?

These Rust Server History lists include rust: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does rust run?

On Windows, rust runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is rust online, and how reliable is it?

Offline now, rust was last seen 6 days 20 hours ago. 1 of 168 hours, or 1% of the time, over the last 7 full days. 15 September 2026 is when Rust Server History first saw it.

Where is rust located?

There is no region published by rust. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 176.36.110.167:28015.

Wipe history

What does wipe day look like on rust?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on rust?

No next wipe can be predicted: rust wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 8 days 19 hours ago, the current world is what it runs now.

Player record

How does rust rank against other Rust servers?

Over seven days of player hours, rust ranks #15,339, inside the top 69% of all ranked servers.

How busy is rust?

rust is offline at present, having last been seen 6 days 20 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on rust?

You will not find a gather rate in the name of rust. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does rust run?

Generated by the game, the map on rust is procedural.

Joining the server

How do I join rust?

Entering client.connect 176.36.110.167:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.