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Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 14,192Acc. 2026.14192

Development Server

Rust server · in the archive since 26 October 2026

Offline 176.2.21.201:28015 checked 1d ago

moddedcarbon
To visit
Players now 0/ 1
0% full
7-day average0peak 1
Rank#14,192top 64%
Last wipe8d agoMon 19 Oct, 01:11 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Development Server mean?

The game's server browser reads these tags published by Development Server: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Development Server?

These Rust Server History lists include Development Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does Development Server run?

Rust network protocol 2635 and build 168909 is the build Development Server runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Development Server online, and how reliable is it?

The record shows Development Server offline at this moment, last seen 24 hours ago. 26 October 2026 is when Rust Server History first saw it.

Where is Development Server located?

You will find no region published by Development Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 176.2.21.201:28015 as the address.

Wipe history

What is the wipe schedule on Development Server?

Its rhythm is not yet clear: too few of Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 8 days 20 hours ago, the current world is what it runs now.

Player counts

How does Development Server rank against other Rust servers?

Player hours over the last seven days put Development Server at #14,192: a place in the top 64% of all ranked servers.

How busy is Development Server?

Development Server is offline at present, having last been seen 24 hours ago. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 20:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Development Server?

No gather rate is stated in the name of Development Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does Development Server run?

The game generates the map on Development Server, which is procedural.

Joining the server

How do I join Development Server?

Entering client.connect 176.2.21.201:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.