Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 16,810Acc. 2026.16810

Server_217_DevBlog

Rust server · in the archive since 30 September 2026

Offline 176.119.171.41:28015 checked 28d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,810top 70%
Last wipe39d agoSat 19 Sep, 11:30 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads these tags published by Server_217_DevBlog: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): To join, your game has to be on protocol 2183; oxide (Oxide): Oxide, also known as uMod, is the plugin framework in use; modded (Modded): Under Modded: the game is changed by plugins or settings; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Server_217_DevBlog?

The Rust Server History lists that feature Server_217_DevBlog are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

Server record

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Server_217_DevBlog online, and how reliable is it?

Server_217_DevBlog was last seen 28 days 4 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 30 September 2026.

Where is Server_217_DevBlog located?

There is no region published by Server_217_DevBlog. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 176.119.171.41:28015 as the address.

Wipe log

What is the wipe schedule on Server_217_DevBlog?

The record holds too few of Server_217_DevBlog's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 39 days 6 hours ago.

Player record

How does Server_217_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_217_DevBlog at #16,810, among the top 70% of all ranked servers.

How busy is Server_217_DevBlog?

No current count exists for Server_217_DevBlog; it was last seen 28 days 4 hours ago.

Rules, map

What are the rules and settings on Server_217_DevBlog?

The name of Server_217_DevBlog carries no gather rate. No figure for group size is published. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is disabled.

How to join

How do I join Server_217_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 176.119.171.41:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
v2183
Protocol To join, your game has to be on protocol 2183.

Mods and access

oxide
Oxide Oxide, also known as uMod, is the plugin framework in use.
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.