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Exhibit no. 15,404Acc. 2026.15404

Server_217_DevBlog

Rust server · in the archive since 15 September 2026

Offline 176.119.169.227:28015 checked 44d ago

modded
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,404no region published
Last wipe44d agoTue 15 Sep, 12:19 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

These tags from Server_217_DevBlog, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): The server runs game protocol 2183; matching it is required to join; oxide (Oxide): A plugin framework, Oxide (uMod), is installed here; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Server_217_DevBlog?

These Rust Server History lists include Server_217_DevBlog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded.

Server entry

Which version of Rust does Server_217_DevBlog run?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server_217_DevBlog online, and how reliable is it?

The record shows Server_217_DevBlog offline at this moment, last seen 44 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 15 September 2026.

Where is Server_217_DevBlog located?

There is no region published by Server_217_DevBlog. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 176.119.169.227:28015 as the address.

Wipe record

What is the wipe schedule on Server_217_DevBlog?

The rhythm of Server_217_DevBlog cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 44 days 11 hours ago, the current world is what it runs now.

Population

How does Server_217_DevBlog rank against other Rust servers?

Player hours over the last seven days put Server_217_DevBlog at #15,404: a place in the top – of all ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at present, having last been seen 44 days 6 hours ago.

Map and rules

What are the rules and settings on Server_217_DevBlog?

No gather rate is stated in the name of Server_217_DevBlog. No figure for group size is published. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. VAC from Valve is switched off.

Join record

How do I join Server_217_DevBlog?

Enter client.connect 176.119.169.227:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
v2183
Protocol The server runs game protocol 2183; matching it is required to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is installed here.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.