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Exhibit no. 5,504Acc. 2026.5504
Combat Local - Carbon Dev
Rust server · in the archive since 24 October 2026
Offline 176.115.149.159:28015 checked 7h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
24 Oct Last seen 27 Oct15:13 27 Oct21:20
a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 11:55 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202621:20 UTC22h ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 27 Oct 202615:13 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Combat Local - Carbon Dev mean?
These tags from Combat Local - Carbon Dev, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Combat Local - Carbon Dev?
The Rust Server History lists that feature Combat Local - Carbon Dev are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server record
Which version of Rust does Combat Local - Carbon Dev run?
Rust network protocol 2635 and build 168909 is the build Combat Local - Carbon Dev runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Combat Local - Carbon Dev online, and how reliable is it?
Offline now, Combat Local - Carbon Dev was last seen 7 hours ago. Of 72 hours in the last 3 full days, 31 were up: 43% of the time. The first sighting by Rust Server History was on 24 October 2026.
Where is Combat Local - Carbon Dev located?
You will find no region published by Combat Local - Carbon Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.115.149.159:28015.
Wipe history
What is the wipe schedule on Combat Local - Carbon Dev?
The record holds too few of Combat Local - Carbon Dev's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 22 hours ago, the current world is what it runs now.
Population
How does Combat Local - Carbon Dev rank against other Rust servers?
Player hours over the last seven days put Combat Local - Carbon Dev at #5,504: a place in the top 25% of all ranked servers.
How busy is Combat Local - Carbon Dev?
Combat Local - Carbon Dev is offline at present, having last been seen 7 hours ago. The seven-day average stands at 1 players; the peak is 2. The busiest hour of the last 48 was 15:00 UTC, averaging 1 players.
Map and rules
What are the rules and settings on Combat Local - Carbon Dev?
No gather rate is stated in the name of Combat Local - Carbon Dev. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.
Joining the server
How do I join Combat Local - Carbon Dev?
Entering client.connect 176.115.149.159:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.