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Exhibit no. 13,785Acc. 2026.13785

LocalTest

Rust server · in the archive since 27 October 2026

Offline 175.1.82.49:28015 checked 3h ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak 1
Rank#13,785top 62%
Last wipe3h agoTue 27 Oct, 11:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75111:0012:00Wiped Tue 27 Oct, 11:51 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on LocalTest mean?

These tags from LocalTest, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include LocalTest?

These Rust Server History lists include LocalTest: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Which version of Rust does LocalTest run?

The recorded build for LocalTest is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is LocalTest online, and how reliable is it?

The record shows LocalTest offline at this moment, last seen 3 hours ago. First seen by Rust Server History on 27 October 2026.

Where is LocalTest located?

No region is published by LocalTest. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 175.1.82.49:28015 as the address.

Wipe log

What is the wipe schedule on LocalTest?

The record holds too few of LocalTest's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 hours ago.

Population

How does LocalTest rank against other Rust servers?

Over seven days of player hours, LocalTest ranks #13,785, inside the top 62% of all ranked servers.

How busy is LocalTest?

LocalTest is offline at present, having last been seen 3 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 12:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on LocalTest?

The name of LocalTest carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does LocalTest run?

A procedural map is what LocalTest runs; the game generates it.

Joining the server

How do I join LocalTest?

Press F1 in Rust to open the console, then enter client.connect 175.1.82.49:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.