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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,324Acc. 2026.15324

LocalTest

Rust server · in the archive since 17 October 2026

Offline 175.1.82.119:28015 checked 9d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,324top 70%
Last wipe17d agoSat 10 Oct, 13:02 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on LocalTest mean?

These tags from LocalTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include LocalTest?

The Rust Server History lists that feature LocalTest are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does LocalTest run?

Rust network protocol 2634 and build 167398 is the build LocalTest runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is LocalTest online, and how reliable is it?

Offline now, LocalTest was last seen 9 days 5 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 17 October 2026 is when Rust Server History first saw it.

Where is LocalTest located?

There is no region published by LocalTest. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 175.1.82.119:28015.

Wipe log

What is the wipe schedule on LocalTest?

The record holds too few of LocalTest's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 17 days 5 hours ago its current world was made.

Player record

How does LocalTest rank against other Rust servers?

The last seven days of player hours place LocalTest at #15,324, among the top 70% of all ranked servers.

How busy is LocalTest?

No current count exists for LocalTest; it was last seen 9 days 5 hours ago.

Map and rules

What are the rules and settings on LocalTest?

The name of LocalTest carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does LocalTest run?

Generated by the game, the map on LocalTest is procedural.

Joining the server

How do I join LocalTest?

Press F1 in Rust to open the console, then enter client.connect 175.1.82.119:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.