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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 10,992Acc. 2026.10992

LocalTest

Rust server · in the archive since 25 October 2026

Offline 175.1.78.175:28015 checked 2d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#10,992top 50%
Last wipe2d agoSat 24 Oct, 16:34 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on LocalTest mean?

These tags from LocalTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include LocalTest?

The Rust Server History lists that feature LocalTest are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server entry

Which version of Rust does LocalTest run?

On Windows, LocalTest runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is LocalTest online, and how reliable is it?

Offline now, LocalTest was last seen 2 days 8 hours ago. Of 24 hours in the last 1 full day, it was up for 0: 0% of the time. The first sighting by Rust Server History was on 25 October 2026.

Where is LocalTest located?

There is no region published by LocalTest. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 175.1.78.175:28015 as the address.

Wipe record

What is the wipe schedule on LocalTest?

The rhythm of LocalTest cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 2 days 22 hours ago, the current world is what it runs now.

Population

How does LocalTest rank against other Rust servers?

The last seven days of player hours place LocalTest at #10,992, among the top 50% of all ranked servers.

How busy is LocalTest?

No current count exists for LocalTest; it was last seen 2 days 8 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules and settings

What are the rules and settings on LocalTest?

The name of LocalTest carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does LocalTest run?

Generated by the game, the map on LocalTest is procedural.

Join record

How do I join LocalTest?

Entering client.connect 175.1.78.175:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.