Open every day, at every hour Admission free 11,614 servers and 33,332 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,341Acc. 2026.15341

Deadman's Shore

Rust server · in the archive since 29 September 2026

Online 174.90.53.108:28015 checked 10m ago

moddedcarbon
To visit
Players now 0/ 150
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe21d agoThu 8 Oct, 01:18 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:15 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202601:18 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Deadman's Shore mean?

The game's server browser reads these tags published by Deadman's Shore: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Deadman's Shore?

These Rust Server History lists include Deadman's Shore: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Does Deadman's Shore run smoothly?

Averaged over the last 48 hours: 56 server fps, with 33 the lowest. As many as 183,490 entities were in the world: buildings, deployables and the rest. The highest memory use was 7,348 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Deadman's Shore run?

Rust network protocol 2634 and build 167781 is the build Deadman's Shore runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Deadman's Shore online, and how reliable is it?

The live count shows Deadman's Shore online right now. Going by its reported uptime, it restarted about 2 days 14 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 29 September 2026.

Where is Deadman's Shore located?

There is no region published by Deadman's Shore. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 174.90.53.108:28015.

Wipe record

What does wipe day look like on Deadman's Shore?

An average peak of 0 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Deadman's Shore?

The record holds too few of Deadman's Shore's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 21 days 5 hours ago its current world was made.

Player counts

How does Deadman's Shore rank against other Rust servers?

Player hours over the last seven days put Deadman's Shore at #15,341: a place in the top 69% of all ranked servers.

How busy is Deadman's Shore?

0 players are on Deadman's Shore at present, from 150 slots. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on Deadman's Shore?

You will not find a gather rate in the name of Deadman's Shore. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does Deadman's Shore run?

Generated by the game at size 5,800 with seed 1174934360, the map on Deadman's Shore is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Deadman's Shore?

Entering client.connect 174.90.53.108:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.