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Exhibit no. 15,268Acc. 2026.15268
Castaway - Hub - Parkour/Events COD Style Zombies
Rust server · in the archive since 13 September 2026
Online 174.176.146.51:28415 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 21 Sep23:46 26 Sep16:42 29 Sep13:30 1 Oct19:06 · FW 2 Oct13:23
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:30 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202613:23 UTC27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct 202619:06 UTC FW28d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Tue 29 Sep 202613:30 UTC30d ago
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 2.2 days
- Players before
- 1
-
Sat 26 Sep 202616:42 UTC33d ago
- Peak
- 3
- Crowd
- held half
- Lasted
- 2.9 days
- Players before
- 0
-
Mon 21 Sep 202623:46 UTC37d ago
- Peak
- 0
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Castaway - Hub - Parkour/Events COD Style Zombies mean?
These tags from Castaway - Hub - Parkour/Events COD Style Zombies, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Castaway - Hub - Parkour/Events COD Style Zombies?
These Rust Server History lists include Castaway - Hub - Parkour/Events COD Style Zombies: Modded Rust servers: the record and Rust servers with zombies in the name. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The record
Does Castaway - Hub - Parkour/Events COD Style Zombies run smoothly?
10 server fps on average over the last 48 hours, never below 10. As many as 5,033 entities were in the world: buildings, deployables and the rest. Memory use peaked at 974 MB. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Castaway - Hub - Parkour/Events COD Style Zombies run?
Rust network protocol 2635 and build 168909 is the build Castaway - Hub - Parkour/Events COD Style Zombies runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Castaway - Hub - Parkour/Events COD Style Zombies online, and how reliable is it?
The live count shows Castaway - Hub - Parkour/Events COD Style Zombies online right now. About 15 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.
Where is Castaway - Hub - Parkour/Events COD Style Zombies located?
There is no region published by Castaway - Hub - Parkour/Events COD Style Zombies. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 174.176.146.51:28415 as the address.
Wipe record
What does wipe day look like on Castaway - Hub - Parkour/Events COD Style Zombies?
An average peak of 2 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on Castaway - Hub - Parkour/Events COD Style Zombies?
There is no next wipe to predict on Castaway - Hub - Parkour/Events COD Style Zombies, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 5 hours ago, the current world is what it runs now.
Population
How does Castaway - Hub - Parkour/Events COD Style Zombies rank against other Rust servers?
Over seven days of player hours, Castaway - Hub - Parkour/Events COD Style Zombies ranks #15,268, inside the top 68% of all ranked servers.
How busy is Castaway - Hub - Parkour/Events COD Style Zombies?
0 players are on Castaway - Hub - Parkour/Events COD Style Zombies at present, from 30 slots. The seven-day average for this entry is 0 players.
Map and rules
What are the rules and settings on Castaway - Hub - Parkour/Events COD Style Zombies?
You will not find a gather rate in the name of Castaway - Hub - Parkour/Events COD Style Zombies. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Castaway - Hub - Parkour/Events COD Style Zombies run?
Generated by the game at size 1,000 with seed 1337, the map on Castaway - Hub - Parkour/Events COD Style Zombies is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: Castaway HUB!.
Join record
How do I join Castaway - Hub - Parkour/Events COD Style Zombies?
Entering client.connect 174.176.146.51:28415 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp30
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.