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Exhibit no. 16,957Acc. 2026.16957

rust_240hz_bench

Rust server · in the archive since 27 September 2026

Offline 174.164.33.204:28015 checked 31d ago

moddedcarbon
To visit
Players now 0/ 500
0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe32d agoSun 27 Sep, 09:02 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on rust_240hz_bench mean?

These tags from rust_240hz_bench, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include rust_240hz_bench?

The Rust Server History lists that feature rust_240hz_bench are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does rust_240hz_bench run?

Rust network protocol 2633 and build 165217 is the build rust_240hz_bench runs, on Windows. The protocol must match to join, and Steam handles that update.

Is rust_240hz_bench online, and how reliable is it?

rust_240hz_bench was last seen 31 days 23 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 27 September 2026 is when Rust Server History first saw it.

Where is rust_240hz_bench located?

There is no region published by rust_240hz_bench. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 174.164.33.204:28015.

Wipe history

What is the wipe schedule on rust_240hz_bench?

The rhythm of rust_240hz_bench cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 32 days 10 hours ago its current world was made.

Population

How does rust_240hz_bench rank against other Rust servers?

Player hours over the last seven days put rust_240hz_bench at #16,957: a place in the top 71% of all ranked servers.

How busy is rust_240hz_bench?

The last sighting of rust_240hz_bench in the live count was 31 days 23 hours ago; it is offline now.

Rules and settings

What are the rules and settings on rust_240hz_bench?

The name of rust_240hz_bench carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does rust_240hz_bench run?

The game generates the map on rust_240hz_bench, which is procedural.

Join record

How do I join rust_240hz_bench?

Entering client.connect 174.164.33.204:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players Slot count: 500.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.