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Exhibit no. 15,143Acc. 2026.15143

Flying Dutchman Rust

Rust server · in the archive since 13 September 2026

Offline 174.104.80.234:28015 checked 45d ago

moddedcarbon
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,143no region published
Last wipe54d agoFri 4 Sep, 23:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

No rank history yet.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Flying Dutchman Rust mean?

You can see the tags Flying Dutchman Rust publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Flying Dutchman Rust?

These Rust Server History lists include Flying Dutchman Rust: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Flying Dutchman Rust run?

On Linux, Flying Dutchman Rust runs Rust network protocol 2633 and build 163207. Steam updates your game for you; joining needs the same protocol.

Is Flying Dutchman Rust online, and how reliable is it?

The record shows Flying Dutchman Rust offline at this moment, last seen 45 days 14 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is Flying Dutchman Rust located?

There is no region published by Flying Dutchman Rust. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 174.104.80.234:28015.

Wipe record

What is the wipe schedule on Flying Dutchman Rust?

Its rhythm is not yet clear: too few of Flying Dutchman Rust's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 54 days 14 hours ago its current world was made.

Player counts

How does Flying Dutchman Rust rank against other Rust servers?

Over seven days of player hours, Flying Dutchman Rust ranks #15,143, inside the top – of all ranked servers.

How busy is Flying Dutchman Rust?

Flying Dutchman Rust is offline at present, having last been seen 45 days 14 hours ago.

Map and rules

What are the rules and settings on Flying Dutchman Rust?

The name of Flying Dutchman Rust carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does Flying Dutchman Rust run?

A procedural map is what Flying Dutchman Rust runs; the game generates it.

How to join

How do I join Flying Dutchman Rust?

Enter client.connect 174.104.80.234:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.