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Exhibit no. 10,590Acc. 2026.10590

Chicago Chill No-Decay

Rust server · in the archive since 13 September 2026

Online 173.234.31.2:28035 checked 5m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#10,590top 48%
Last wipe27d agoThu 1 Oct, 18:37 UTC · no schedule published
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 20:45 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:59 UTC FW27d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Chicago Chill No-Decay mean?

These tags from Chicago Chill No-Decay, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts12 (Group limit): A team may hold no more than 12; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Chicago Chill No-Decay?

The Rust Server History lists that feature Chicago Chill No-Decay are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Chicago Chill No-Decay run smoothly?

Averaged over the last 48 hours: 108 server fps, with 73 the lowest. Buildings, deployables and everything else in the world came to as many as 107,089 entities. The highest memory use was 3,641 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Chicago Chill No-Decay run?

Rust network protocol 2635 and build 168909 is the build Chicago Chill No-Decay runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Chicago Chill No-Decay online, and how reliable is it?

At this moment Chicago Chill No-Decay is online. About 7 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Chicago Chill No-Decay located?

No region is published by Chicago Chill No-Decay. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 173.234.31.2:28035.

Wipe history

What does wipe day look like on Chicago Chill No-Decay?

3 players on average was the busiest its recent wipes drew. On the latest wipe, 8 hours after the wipe, the crowd peaked.

What is the wipe schedule on Chicago Chill No-Decay?

Once a month Chicago Chill No-Decay wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 2 hours ago.

Player record

How does Chicago Chill No-Decay rank against other Rust servers?

The last seven days of player hours place Chicago Chill No-Decay at #10,590, among the top 48% of all ranked servers.

How busy is Chicago Chill No-Decay?

Against 50 slots, Chicago Chill No-Decay records 0 players right now. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on Chicago Chill No-Decay?

The name of Chicago Chill No-Decay carries no gather rate. No group may exceed 12 players. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Chicago Chill No-Decay run?

A procedural map of size 4,250 with seed 1583848389 is what Chicago Chill No-Decay runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Chicago Chill No-Decay?

Press F1 in Rust to open the console, then enter client.connect 173.234.31.2:28035 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://logicservers.com/game-servers/rust is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slot count: 50.
ts12
Group limit A team may hold no more than 12.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.