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Exhibit no. 4,764Acc. 2026.4764

Wait...What? |Raid Bases and QOL Mods

Rust server · in the archive since 13 September 2026

Online 173.225.104.218:28080 checked 7m ago

moddedoxide
To visit
Players now 3/ 50
6% full
7-day average0peak 3
Rank#4,764top 21%
Last wipe27d agoThu 1 Oct, 21:46 UTC · no schedule published
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:00 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202621:46 UTC FW27d ago
    Peak
    9
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

9wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?

These tags from Wait...What? |Raid Bases and QOL Mods, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Wait...What? |Raid Bases and QOL Mods?

These Rust Server History lists include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does Wait...What? |Raid Bases and QOL Mods run smoothly?

84 server fps on average over the last 48 hours, never below 62. Buildings, deployables and everything else in the world came to as many as 120,711 entities. Memory use peaked at 3,451 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Wait...What? |Raid Bases and QOL Mods run?

On Windows, Wait...What? |Raid Bases and QOL Mods runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Wait...What? |Raid Bases and QOL Mods online, and how reliable is it?

At this moment Wait...What? |Raid Bases and QOL Mods is online. About 10 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Wait...What? |Raid Bases and QOL Mods located?

There is no region published by Wait...What? |Raid Bases and QOL Mods. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 173.225.104.218:28080.

Wipe record

What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?

An average peak of 9 players was drawn by its recent wipes. On the latest wipe, 28 hours after the wipe, the crowd peaked.

What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?

The force wipe is the only wipe on Wait...What? |Raid Bases and QOL Mods, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 27 days 22 hours ago.

Player counts

How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?

Over seven days of player hours, Wait...What? |Raid Bases and QOL Mods ranks #4,764, inside the top 21% of all ranked servers.

How busy is Wait...What? |Raid Bases and QOL Mods?

Of its 50 slots, Wait...What? |Raid Bases and QOL Mods currently has 3 filled. A seven-day average of 0 players is recorded, with a peak of 3. Stored history puts the busiest hour of the past 48 at 00:00 UTC, averaging 1 players.

Rules, map

What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?

The name of Wait...What? |Raid Bases and QOL Mods carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Wait...What? |Raid Bases and QOL Mods run?

Generated by the game at size 4,050 with seed 1501002809, the map on Wait...What? |Raid Bases and QOL Mods is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Wait...What? |Raid Bases and QOL Mods?

Entering client.connect 173.225.104.218:28080 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.