This server publishes no banner
Exhibit no. 10,132Acc. 2026.10132
Hex Dev
Rust server · in the archive since 13 September 2026
Online 172.93.160.200:28015 checked 6m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep07:46 18 Sep17:11 27 Sep02:49 29 Sep05:33 29 Sep23:26 2 Oct15:23 11 Oct18:44 12 Oct13:02 14 Oct18:04
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 01:25 UTCAll times UTC.
The record of each wipe
-
Wed 14 Oct 202618:04 UTC13d ago
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 12 Oct 202613:02 UTC15d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.2 days
- Players before
- 1
-
Sun 11 Oct 202618:44 UTC16d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Fri 2 Oct 202615:23 UTC25d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9.1 days
- Players before
- 0
-
Tue 29 Sep 202623:26 UTC28d ago
- Peak
- 5
- Crowd
- held half
- Lasted
- 2.7 days
- Players before
- 0
-
Tue 29 Sep 202605:33 UTC28d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sun 27 Sep 202602:49 UTC30d ago
- Peak
- 3
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
-
Fri 18 Sep 202617:11 UTC39d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.4 days
- Players before
- 0
-
Thu 17 Sep 202607:46 UTC40d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Hex Dev mean?
The game's server browser reads these tags published by Hex Dev: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Hex Dev?
The Rust Server History lists that feature Hex Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Does Hex Dev run smoothly?
12 server fps on average over the last 48 hours, never below 1. Buildings, deployables and everything else in the world came to as many as 150,433 entities. Memory use peaked at 4,559 MB. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does Hex Dev run?
Rust network protocol 2635 and build 168909 is the build Hex Dev runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Hex Dev online, and how reliable is it?
At this moment Hex Dev is online. About 1 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is Hex Dev located?
No region is published by Hex Dev. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 172.93.160.200:28015.
Wipe history
What does wipe day look like on Hex Dev?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 15 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.
What is the wipe schedule on Hex Dev?
No next wipe can be predicted: Hex Dev wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 13 days 7 hours ago, the current world is what it runs now.
Player counts
How does Hex Dev rank against other Rust servers?
The last seven days of player hours place Hex Dev at #10,132, among the top 46% of all ranked servers.
How busy is Hex Dev?
Against 40 slots, Hex Dev records 0 players right now. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 10:00 UTC, averaging 0 players.
Rules and settings
What are the rules and settings on Hex Dev?
No gather rate is stated in the name of Hex Dev. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does Hex Dev run?
Seed 1337, size 5,250: such is the procedural map Hex Dev runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Fallout Vault 117 Map.
How to join
How do I join Hex Dev?
Entering client.connect 172.93.160.200:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.