The server's own banner, as it publishes it
Exhibit no. 5,114Acc. 2026.5114
The Playground | Experimental Mods & Testing
Rust server · in the archive since 13 September 2026
Online 172.240.123.100:25602 checked 10m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 19 Sep18:57 29 Sep19:21 1 Oct17:45 · FW 4 Oct15:36 16 Oct20:54 17 Oct16:51 24 Oct15:04
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 19:05 UTCAll times UTC.
The record of each wipe
-
Sat 24 Oct 202615:04 UTC5d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 17 Oct 202616:51 UTC12d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6.9 days
- Players before
- 0
-
Fri 16 Oct 202620:54 UTC12d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Sun 4 Oct 202615:36 UTC25d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.2 days
- Players before
- 0
-
Thu 1 Oct 202617:45 UTC FW28d ago
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 1
-
Tue 29 Sep 202619:21 UTC29d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Sat 19 Sep 202618:57 UTC40d ago
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 10 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on The Playground | Experimental Mods & Testing mean?
These tags from The Playground | Experimental Mods & Testing, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include The Playground | Experimental Mods & Testing?
These Rust Server History lists include The Playground | Experimental Mods & Testing: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server record
Does The Playground | Experimental Mods & Testing run smoothly?
Across the last 48 hours it averaged 64 server fps; the low was 35. Buildings, deployables and everything else in the world came to as many as 151,610 entities. The highest memory use was 4,725 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does The Playground | Experimental Mods & Testing run?
Rust network protocol 2635 and build 168909 is the build The Playground | Experimental Mods & Testing runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is The Playground | Experimental Mods & Testing online, and how reliable is it?
The Playground | Experimental Mods & Testing is listed as online now. About 14 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is The Playground | Experimental Mods & Testing located?
There is no region published by The Playground | Experimental Mods & Testing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 172.240.123.100:25602.
Wipe log
What does wipe day look like on The Playground | Experimental Mods & Testing?
An average peak of 2 players was drawn by its recent wipes. At 8 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.
What is the wipe schedule on The Playground | Experimental Mods & Testing?
There is no next wipe to predict on The Playground | Experimental Mods & Testing, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 4 hours ago, the current world is what it runs now.
Population
How does The Playground | Experimental Mods & Testing rank against other Rust servers?
Over seven days of player hours, The Playground | Experimental Mods & Testing ranks #5,114, inside the top 23% of all ranked servers.
How busy is The Playground | Experimental Mods & Testing?
Of its 40 slots, The Playground | Experimental Mods & Testing currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3. An average of 0 players at 23:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on The Playground | Experimental Mods & Testing?
The name of The Playground | Experimental Mods & Testing carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does The Playground | Experimental Mods & Testing run?
Generated by the game at size 4,500 with seed 1337, the map on The Playground | Experimental Mods & Testing is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.
Joining the server
How do I join The Playground | Experimental Mods & Testing?
Enter client.connect 172.240.123.100:25602 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://mrga.craftingstore.net/ is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.