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Exhibit no. 15,341Acc. 2026.15341

spare

Rust server · in the archive since 3 October 2026

Online 172.127.48.243:28015 checked 11m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe11d agoSat 17 Oct, 19:42 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:45 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202615:43 UTC11d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 6 Oct 202613:19 UTC22d ago
    Peak
    0
    Crowd
    –
    Lasted
    11.1 days
    Players before
    0
  3. Sat 3 Oct 202615:50 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 17 OctTue 6 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on spare mean?

The game's server browser reads these tags published by spare: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include spare?

The Rust Server History lists that feature spare are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does spare run?

Rust network protocol 2634 and build 167781 is the build spare runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is spare online, and how reliable is it?

The live count shows spare online right now. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 3 October 2026 is when Rust Server History first saw it.

Where is spare located?

No region is published by spare. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 172.127.48.243:28015.

Wipe log

What does wipe day look like on spare?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on spare?

There is no next wipe to predict on spare, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 11 days 11 hours ago its current world was made.

Player record

How does spare rank against other Rust servers?

The last seven days of player hours place spare at #15,341, among the top 69% of all ranked servers.

How busy is spare?

Of its 50 slots, spare currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on spare?

No gather rate is stated in the name of spare. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does spare run?

The game generates the map on spare, which is procedural.

Join record

How do I join spare?

Press F1 in Rust to open the console, then enter client.connect 172.127.48.243:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.