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Exhibit no. 7,228Acc. 2026.7228

RustProject DEV

Rust server · in the archive since 24 October 2026

Offline 171.225.248.179:28015 checked 4d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#7,228top 32%
Last wipe25d agoSun 4 Oct, 13:41 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustProject DEV mean?

These tags from RustProject DEV, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustProject DEV?

The Rust Server History lists that feature RustProject DEV are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does RustProject DEV run?

Rust network protocol 2635 and build 168909 is the build RustProject DEV runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is RustProject DEV online, and how reliable is it?

RustProject DEV was last seen 4 days 9 hours ago and is offline right now. It was up for 5 of 96 hours in the last 4 full days, 5% of the time. 24 October 2026 is when Rust Server History first saw it.

Where is RustProject DEV located?

No region is published by RustProject DEV. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 171.225.248.179:28015.

Wipe history

What is the wipe schedule on RustProject DEV?

The rhythm of RustProject DEV cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 25 days 7 hours ago.

Population

How does RustProject DEV rank against other Rust servers?

Player hours over the last seven days put RustProject DEV at #7,228: a place in the top 32% of all ranked servers.

How busy is RustProject DEV?

RustProject DEV is offline at present, having last been seen 4 days 9 hours ago. The seven-day average stands at 1 players; the peak is 1.

Rules and settings

What are the rules and settings on RustProject DEV?

No gather rate is stated in the name of RustProject DEV. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Which map does RustProject DEV run?

The game generates the map on RustProject DEV, which is procedural.

How to join

How do I join RustProject DEV?

Entering client.connect 171.225.248.179:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.