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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 12,506Acc. 2026.12506

RustProject DEV

Rust server · in the archive since 22 October 2026

Offline 171.225.248.140:28015 checked 5d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#12,506top 56%
Last wipe25d agoSun 4 Oct, 13:41 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustProject DEV mean?

These tags from RustProject DEV, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustProject DEV?

The Rust Server History lists that feature RustProject DEV are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does RustProject DEV run?

Rust network protocol 2635 and build 168909 is the build RustProject DEV runs, on Windows. The protocol must match to join, and Steam handles that update.

Is RustProject DEV online, and how reliable is it?

The record shows RustProject DEV offline at this moment, last seen 5 days 10 hours ago. It was up for 2 of 144 hours in the last 6 full days, 1% of the time. The first sighting by Rust Server History was on 22 October 2026.

Where is RustProject DEV located?

No region is published by RustProject DEV. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 171.225.248.140:28015.

Wipe history

What is the wipe schedule on RustProject DEV?

The record holds too few of RustProject DEV's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 25 days 4 hours ago its current world was made.

Player counts

How does RustProject DEV rank against other Rust servers?

Over seven days of player hours, RustProject DEV ranks #12,506, inside the top 56% of all ranked servers.

How busy is RustProject DEV?

No current count exists for RustProject DEV; it was last seen 5 days 10 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Rules, map

What are the rules and settings on RustProject DEV?

The name of RustProject DEV carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does RustProject DEV run?

A procedural map is what RustProject DEV runs; the game generates it.

How to join

How do I join RustProject DEV?

Entering client.connect 171.225.248.140:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.