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Exhibit no. 13,809Acc. 2026.13809

RustProject DEV

Rust server · in the archive since 28 September 2026

Offline 171.225.248.104:28015 checked 23d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,809top 61%
Last wipe24d agoSun 4 Oct, 13:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 5 Oct 2026, 11:05 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202613:41 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202619:18 UTC FW27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustProject DEV mean?

You can see the tags RustProject DEV publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustProject DEV?

These Rust Server History lists include RustProject DEV: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does RustProject DEV run?

The recorded build for RustProject DEV is Rust network protocol 2634 and build 166494 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RustProject DEV online, and how reliable is it?

Offline now, RustProject DEV was last seen 23 days 18 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 28 September 2026 is when Rust Server History first saw it.

Where is RustProject DEV located?

There is no region published by RustProject DEV. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 171.225.248.104:28015 as the address.

Wipe history

What does wipe day look like on RustProject DEV?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RustProject DEV?

The rhythm of RustProject DEV cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 24 days 15 hours ago.

Population

How does RustProject DEV rank against other Rust servers?

Player hours over the last seven days put RustProject DEV at #13,809: a place in the top 61% of all ranked servers.

How busy is RustProject DEV?

The last sighting of RustProject DEV in the live count was 23 days 18 hours ago; it is offline now.

Rules, map

What are the rules and settings on RustProject DEV?

The name of RustProject DEV carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does RustProject DEV run?

The game generates the map on RustProject DEV, which is procedural.

Joining the server

How do I join RustProject DEV?

Enter client.connect 171.225.248.104:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.