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Exhibit no. 15,349Acc. 2026.15349

Kordyva Oxide Vanish Acceptance | SA

Rust server · in the archive since 23 October 2026

Online 170.81.87.230:28021 checked 12m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe5d agoFri 23 Oct, 14:07 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Kordyva Oxide Vanish Acceptance | SA mean?

These tags from Kordyva Oxide Vanish Acceptance | SA, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Kordyva Oxide Vanish Acceptance | SA?

These Rust Server History lists include Kordyva Oxide Vanish Acceptance | SA: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does Kordyva Oxide Vanish Acceptance | SA run smoothly?

237 server fps on average over the last 48 hours, never below 200. As many as 3,643 entities were in the world: buildings, deployables and the rest. The highest memory use was 773 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Kordyva Oxide Vanish Acceptance | SA run?

The recorded build for Kordyva Oxide Vanish Acceptance | SA is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Kordyva Oxide Vanish Acceptance | SA online, and how reliable is it?

Kordyva Oxide Vanish Acceptance | SA is listed as online now. Going by its reported uptime, it restarted about 2 hours ago. 117 of 120 hours, or 98% of the time, over the last 5 full days. 23 October 2026 is when Rust Server History first saw it.

Where is Kordyva Oxide Vanish Acceptance | SA located?

There is no region published by Kordyva Oxide Vanish Acceptance | SA. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 170.81.87.230:28021 as the address.

Wipe log

What is the wipe schedule on Kordyva Oxide Vanish Acceptance | SA?

The rhythm of Kordyva Oxide Vanish Acceptance | SA cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 5 days 14 hours ago its current world was made.

Player record

How does Kordyva Oxide Vanish Acceptance | SA rank against other Rust servers?

Player hours over the last seven days put Kordyva Oxide Vanish Acceptance | SA at #15,349: a place in the top 69% of all ranked servers.

How busy is Kordyva Oxide Vanish Acceptance | SA?

Of its 10 slots, Kordyva Oxide Vanish Acceptance | SA currently has 0 filled. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Kordyva Oxide Vanish Acceptance | SA?

No gather rate is stated in the name of Kordyva Oxide Vanish Acceptance | SA. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Kordyva Oxide Vanish Acceptance | SA run?

Generated by the game at size 1,000 with seed 987654, the map on Kordyva Oxide Vanish Acceptance | SA is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Kordyva Oxide Vanish Acceptance | SA?

Enter client.connect 170.81.87.230:28021 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.