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Exhibit no. 3,569Acc. 2026.3569
Hardcore (Not yet finished construction)
Rust server · in the archive since 4 October 2026
Online 170.23.61.207:11352 checked 12m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
4 Oct Now 4 Oct11:27 5 Oct16:42 6 Oct15:52 7 Oct08:47 10 Oct06:08
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:35 UTCAll times UTC.
The record of each wipe
-
Sat 10 Oct 202606:08 UTC19d ago
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 7 Oct 202608:47 UTC22d ago
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.9 days
- Players before
- 1
-
Tue 6 Oct 202615:52 UTC22d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Mon 5 Oct 202616:42 UTC23d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sun 4 Oct 202611:27 UTC25d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Hardcore (Not yet finished construction) mean?
The game's server browser reads these tags published by Hardcore (Not yet finished construction): gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Hardcore (Not yet finished construction)?
These Rust Server History lists include Hardcore (Not yet finished construction): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Does Hardcore (Not yet finished construction) run smoothly?
57 server fps on average over the last 48 hours, never below 51. As many as 178,044 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,650 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Hardcore (Not yet finished construction) run?
The recorded build for Hardcore (Not yet finished construction) is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.
Is Hardcore (Not yet finished construction) online, and how reliable is it?
At this moment Hardcore (Not yet finished construction) is online. Going by its reported uptime, it restarted about 39 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 4 October 2026.
Where is Hardcore (Not yet finished construction) located?
No region is published by Hardcore (Not yet finished construction). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 170.23.61.207:11352.
Wipe record
What does wipe day look like on Hardcore (Not yet finished construction)?
At their busiest, its recent wipes drew an average of 2 players. 14 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Hardcore (Not yet finished construction)?
No next wipe can be predicted: Hardcore (Not yet finished construction) wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 19 days 8 hours ago, the current world is what it runs now.
Player counts
How does Hardcore (Not yet finished construction) rank against other Rust servers?
Player hours over the last seven days put Hardcore (Not yet finished construction) at #3,569: a place in the top 16% of all ranked servers.
How busy is Hardcore (Not yet finished construction)?
Against 100 slots, Hardcore (Not yet finished construction) records 1 players right now. A seven-day average of 1 players is recorded, with a peak of 4. An average of 2 players at 08:00 UTC made that the busiest hour of the last 48.
Rules, map
What are the rules and settings on Hardcore (Not yet finished construction)?
You will not find a gather rate in the name of Hardcore (Not yet finished construction). No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Hardcore (Not yet finished construction) run?
A procedural map of size 4,000 with seed 7777 is what Hardcore (Not yet finished construction) runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join Hardcore (Not yet finished construction)?
Entering client.connect 170.23.61.207:11352 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.