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Exhibit no. 15,156Acc. 2026.15156

Infinity Loop

Rust server · in the archive since 13 September 2026

Offline 170.23.43.51:25619 checked 14d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,156top 70%
Last wipe22d agoWed 7 Oct, 00:38 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 01:15 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202600:38 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct 202612:17 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.5 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Infinity Loop mean?

These tags from Infinity Loop, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Infinity Loop?

The Rust Server History lists that feature Infinity Loop are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Infinity Loop run?

The recorded build for Infinity Loop is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Infinity Loop online, and how reliable is it?

Offline now, Infinity Loop was last seen 14 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Infinity Loop located?

No region is published by Infinity Loop. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 170.23.43.51:25619 as the address.

Wipe history

What does wipe day look like on Infinity Loop?

0 players on average was the busiest its recent wipes drew. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Infinity Loop?

The record holds too few of Infinity Loop's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 22 days 6 hours ago its current world was made.

Population

How does Infinity Loop rank against other Rust servers?

Player hours over the last seven days put Infinity Loop at #15,156: a place in the top 70% of all ranked servers.

How busy is Infinity Loop?

Infinity Loop is offline at present, having last been seen 14 days 6 hours ago.

Map and rules

What are the rules and settings on Infinity Loop?

You will not find a gather rate in the name of Infinity Loop. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Infinity Loop run?

A procedural map of size 3,500 with seed 471471404 is what Infinity Loop runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Infinity Loop?

Enter client.connect 170.23.43.51:25619 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.