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Exhibit no. 15,269Acc. 2026.15269

iTactless Private

Rust server · in the archive since 16 October 2026

Online 169.155.120.129:9140 checked 10m ago

monthly wipes vanilla
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,269top 69%
Last wipe14d agoFri 16 Oct, 02:06 UTC · monthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 02:10 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202602:06 UTC14d ago
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

5wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on iTactless Private mean?

The game's server browser reads these tags published by iTactless Private: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include iTactless Private?

These Rust Server History lists include iTactless Private: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does iTactless Private run smoothly?

Averaged over the last 48 hours: 207 server fps, with 188 the lowest. Buildings, deployables and everything else in the world came to as many as 16,542 entities. The highest memory use was 2,135 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does iTactless Private run?

Rust network protocol 2634 and build 167781 is the build iTactless Private runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is iTactless Private online, and how reliable is it?

iTactless Private is listed as online now. The uptime it reports puts the last restart at about 13 days 21 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 16 October 2026.

Where is iTactless Private located?

You will find no region published by iTactless Private. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 169.155.120.129:9140.

Wipe record

What does wipe day look like on iTactless Private?

An average peak of 5 players was drawn by its recent wipes. 22 hours into the latest wipe the crowd peaked.

What is the wipe schedule on iTactless Private?

Once a month iTactless Private wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 14 days ago. The tags list a monthly wipe schedule.

Population

How does iTactless Private rank against other Rust servers?

Over seven days of player hours, iTactless Private ranks #15,269, inside the top 69% of all ranked servers.

How busy is iTactless Private?

Of its 10 slots, iTactless Private currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on iTactless Private?

You will not find a gather rate in the name of iTactless Private. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The name vanilla is used here: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.

Which map does iTactless Private run?

Generated by the game at size 2,000 with seed 1000, the map on iTactless Private is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join iTactless Private?

Entering client.connect 169.155.120.129:9140 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.