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Exhibit no. 15,335Acc. 2026.15335

Stillwater Testing

Rust server · in the archive since 13 September 2026

Offline 168.100.162.13:29015 checked 4d ago

vanillamoddedcarbon
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe12d agoSat 17 Oct, 00:30 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 22:15 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202600:30 UTC12d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct 202618:31 UTC23d ago
    Peak
    3
    Crowd
    halved by day 7
    Lasted
    11.2 days
    Players before
    2
  3. Thu 1 Oct 202615:42 UTC27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.1 days
    Players before
    0
  4. Thu 1 Oct 202606:00 UTC28d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  5. Mon 28 Sep 202617:57 UTC30d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

Who runs Stillwater Testing?

Stillwater Testing and 1 other server we track share a stillwatershores.org hostname, so the same operator most likely runs them.

What do the server tags on Stillwater Testing mean?

The game's server browser reads these tags published by Stillwater Testing: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are set on this server; ts30 (Group limit): The team cap is 30; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Stillwater Testing?

These Rust Server History lists include Stillwater Testing: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does Stillwater Testing run?

Rust network protocol 2634 and build 167781 is the build Stillwater Testing runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Stillwater Testing online, and how reliable is it?

Stillwater Testing was last seen 4 days 15 hours ago and is offline right now. Of 168 hours in the last 7 full days, 71 were up: 42% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Stillwater Testing located?

There is no region published by Stillwater Testing. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 168.100.162.13:29015.

Wipe record

What does wipe day look like on Stillwater Testing?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 4 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Stillwater Testing?

There is no next wipe to predict on Stillwater Testing, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 12 days 13 hours ago its current world was made.

Player counts

How does Stillwater Testing rank against other Rust servers?

Player hours over the last seven days put Stillwater Testing at #15,335: a place in the top 69% of all ranked servers.

How busy is Stillwater Testing?

Stillwater Testing is offline at present, having last been seen 4 days 15 hours ago. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Stillwater Testing?

You will not find a gather rate in the name of Stillwater Testing. No group may exceed 30 players. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does Stillwater Testing run?

Generated by the game at size 5,000 with seed 1383972055, the map on Stillwater Testing is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join Stillwater Testing?

Press F1 in Rust to open the console, then enter client.connect 168.100.162.13:29015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are set on this server.
ts30
Group limit The team cap is 30.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.