Open every day, at every hour Admission free 11,878 servers and 98,796 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,341Acc. 2026.15341

training_grounds

Rust server · in the archive since 13 September 2026

Online 168.100.162.11:28085 checked 7m ago

vanilla
To visit
Players now 0/ ?
7-day average0peak –
Rank#15,341top 69%
Last wipe17d agoMon 12 Oct, 15:25 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 16:45 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202615:25 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202615:39 UTC22d ago
    Peak
    0
    Crowd
    –
    Lasted
    5 days
    Players before
    0
  3. Thu 1 Oct 202616:59 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.9 days
    Players before
    0
  4. Mon 28 Sep 202614:32 UTC31d ago
    Peak
    1+1 in the queue
    Crowd
    –
    Lasted
    3.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123402:0005:0007:0010:0012:0015:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304002:0005:0007:0010:0012:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on training_grounds mean?

The game's server browser reads these tags published by training_grounds: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts16 (Group limit): The team cap is 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include training_grounds?

These Rust Server History lists include training_grounds: Rust tutorial servers: the record, Rust community servers and The vanilla Rust servers on record. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

The record

Does training_grounds run smoothly?

Averaged over the last 48 hours: 30 server fps, with 29 the lowest. As many as 137,229 entities were in the world: buildings, deployables and the rest. Up to 3,786 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does training_grounds run?

The recorded build for training_grounds is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is training_grounds online, and how reliable is it?

The live count shows training_grounds online right now. Going by its reported uptime, it restarted about 11 hours ago. 99 of 168 hours, or 59% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is training_grounds located?

No region is published by training_grounds. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 168.100.162.11:28085 as the address.

Wipe record

What does wipe day look like on training_grounds?

At their busiest, its recent wipes drew an average of 0 players. At 2 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on training_grounds?

No next wipe can be predicted: training_grounds wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 17 days 1 hours ago.

Population

How does training_grounds rank against other Rust servers?

Player hours over the last seven days put training_grounds at #15,341: a place in the top 69% of all ranked servers.

How busy is training_grounds?

0 players are recorded on training_grounds at present. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on training_grounds?

The name of training_grounds carries no gather rate. The group limit is 16 players. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does training_grounds run?

The map on training_grounds is custom, size 4,500. From this page the published file can be downloaded.

How to join

How do I join training_grounds?

Press F1 in Rust to open the console, then enter client.connect 168.100.162.11:28085 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://forum.rustafied.com/store/product/75-sea-medium/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slot count: 0.
ts16
Group limit The team cap is 16.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.