Open every day, at every hour Admission free 11,823 servers and 72,372 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 16,275Acc. 2026.16275

[EU] RustEZ Dev

Rust server · in the archive since 26 September 2026

Offline 168.100.161.162:29013 checked 27d ago

moddedcarbonpve
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe32d agoSat 26 Sep, 15:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on [EU] RustEZ Dev mean?

These tags from [EU] RustEZ Dev, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166257 (Build): Build number: 166257; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [EU] RustEZ Dev?

These Rust Server History lists include [EU] RustEZ Dev: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Which version of Rust does [EU] RustEZ Dev run?

The recorded build for [EU] RustEZ Dev is Rust network protocol 2634 and build 166257 on Linux. The protocol must match to join, and Steam handles that update.

Is [EU] RustEZ Dev online, and how reliable is it?

Offline now, [EU] RustEZ Dev was last seen 27 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 26 September 2026.

Where is [EU] RustEZ Dev located?

The name of [EU] RustEZ Dev points to Europe, but no region tag is published. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 168.100.161.162:29013 as the address.

Wipe log

What is the wipe schedule on [EU] RustEZ Dev?

Its rhythm is not yet clear: too few of [EU] RustEZ Dev's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 32 days 21 hours ago its current world was made.

Player counts

How does [EU] RustEZ Dev rank against other Rust servers?

Player hours over the last seven days put [EU] RustEZ Dev at #16,275: a place in the top 69% of all ranked servers.

How busy is [EU] RustEZ Dev?

The last sighting of [EU] RustEZ Dev in the live count was 27 days 19 hours ago; it is offline now.

Rules, map

What are the rules and settings on [EU] RustEZ Dev?

You will not find a gather rate in the name of [EU] RustEZ Dev. At 8 players, the group limit matches the game's default. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does [EU] RustEZ Dev run?

A procedural map of size 4,750 with seed 731788173 is what [EU] RustEZ Dev runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. The name of the map reads: Custom Map.

How to join

How do I join [EU] RustEZ Dev?

Entering client.connect 168.100.161.162:29013 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://rustez.com/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^p,gmvanilla,cs166257,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166257
Build Build number: 166257.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.