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Exhibit no. 12,277Acc. 2026.12277
RustScape test | RFM_FO_0.0.36 (1)
Rust server · in the archive since 23 October 2026
Offline 167.233.208.36:28015 checked 4d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on RustScape test | RFM_FO_0.0.36 (1) mean?
You can see the tags RustScape test | RFM_FO_0.0.36 (1) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include RustScape test | RFM_FO_0.0.36 (1)?
The Rust Server History lists that feature RustScape test | RFM_FO_0.0.36 (1) are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The record
Which version of Rust does RustScape test | RFM_FO_0.0.36 (1) run?
The recorded build for RustScape test | RFM_FO_0.0.36 (1) is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RustScape test | RFM_FO_0.0.36 (1) online, and how reliable is it?
RustScape test | RFM_FO_0.0.36 (1) was last seen 4 days 12 hours ago and is offline right now. It was up for 0 of 72 hours in the last 3 full days, 0% of the time. 23 October 2026 is when Rust Server History first saw it.
Where is RustScape test | RFM_FO_0.0.36 (1) located?
You will find no region published by RustScape test | RFM_FO_0.0.36 (1). The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 167.233.208.36:28015.
Wipe history
What is the wipe schedule on RustScape test | RFM_FO_0.0.36 (1)?
Its rhythm is not yet clear: too few of RustScape test | RFM_FO_0.0.36 (1)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 4 days 12 hours ago, the current world is what it runs now.
Player counts
How does RustScape test | RFM_FO_0.0.36 (1) rank against other Rust servers?
Over seven days of player hours, RustScape test | RFM_FO_0.0.36 (1) ranks #12,277, inside the top 56% of all ranked servers.
How busy is RustScape test | RFM_FO_0.0.36 (1)?
The last sighting of RustScape test | RFM_FO_0.0.36 (1) in the live count was 4 days 12 hours ago; it is offline now. The seven-day average stands at 2 players; the peak is 3.
Rules, map
What are the rules and settings on RustScape test | RFM_FO_0.0.36 (1)?
No gather rate is stated in the name of RustScape test | RFM_FO_0.0.36 (1). No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Join record
How do I join RustScape test | RFM_FO_0.0.36 (1)?
Entering client.connect 167.233.208.36:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.