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Exhibit no. 10,346Acc. 2026.10346
Combat Local - Carbon Dev
Rust server · in the archive since 27 October 2026
Offline 167.17.58.59:28015 checked 5h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Combat Local - Carbon Dev mean?
The game's server browser reads these tags published by Combat Local - Carbon Dev: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Combat Local - Carbon Dev?
The Rust Server History lists that feature Combat Local - Carbon Dev are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
The record
Which version of Rust does Combat Local - Carbon Dev run?
The recorded build for Combat Local - Carbon Dev is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is Combat Local - Carbon Dev online, and how reliable is it?
Combat Local - Carbon Dev was last seen 5 hours ago and is offline right now. The first sighting by Rust Server History was on 27 October 2026.
Where is Combat Local - Carbon Dev located?
No region is published by Combat Local - Carbon Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 167.17.58.59:28015.
Wipe record
What is the wipe schedule on Combat Local - Carbon Dev?
Its rhythm is not yet clear: too few of Combat Local - Carbon Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 23 hours ago its current world was made.
Player record
How does Combat Local - Carbon Dev rank against other Rust servers?
Over seven days of player hours, Combat Local - Carbon Dev ranks #10,346, inside the top 47% of all ranked servers.
How busy is Combat Local - Carbon Dev?
No current count exists for Combat Local - Carbon Dev; it was last seen 5 hours ago. A seven-day average of 1 players is recorded, with a peak of 2. Stored history puts the busiest hour of the past 48 at 07:00 UTC, averaging 1 players.
Rules, map
What are the rules and settings on Combat Local - Carbon Dev?
No gather rate is stated in the name of Combat Local - Carbon Dev. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched on.
Join record
How do I join Combat Local - Carbon Dev?
Entering client.connect 167.17.58.59:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.